Page 3 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 3
Contents
INTRODUCTION ........................................................................................................................................ i
RATIONALE .............................................................................................................................................. 1
AIMS ........................................................................................................................................................ 2
SKILLS AND ABILITIES TO BE ASSESSED ................................................................................................... 2
PREREQUISITES OF THE SYLLABUS .......................................................................................................... 3
SOFTWARE AND EQUIPMENT ................................................................................................................. 3
STRUCTURE OF THE SYLLABUS ................................................................................................................ 4
APPROACHES TO TEACHING THE SYLLABUS ........................................................................................... 4
UNIT 1: FUNDAMENTALS OF ANIMATION AND GAME DESIGN.............................................................. 5
MODULE 1: UNDERSTANDING ANIMATION AND GAME DESIGN .............................................. 5
MODULE 2: DRAWING AND LAYOUT ....................................................................................... 12
MODULE 3: STORY AND CHARACTER DEVELOPMENT ............................................................. 16
UNIT 2: INTERACTIVE DESIGN AND GAME DEVELOPMENT .................................................................. 20
MODULE 1: INTRODUCTION TO INTERACTIVE DESIGN ............................................................ 20
MODULE 2: GAME DESIGN AND DEVELOPMENT ..................................................................... 25
MODULE 3: ANIMATION FOR GAMES ...................................................................................... 30
OUTLINE OF ASSESSMENT .................................................................................................................... 33
REGULATIONS FOR PRIVATE CANDIDATES ........................................................................................... 55
REGULATIONS FOR RESIT CANDIDATES ................................................................................................ 55
ASSESSMENT GRID ................................................................................................................................ 56
APPENDIX I: GLOSSARY OF ANIMATION AND GAME DESIGN TERMS .................................................. 57
APPENDIX II: GLOSSARY OF TERMS USED IN THE ANIMATION AND GAME DESIGN EXAMINATION ... 68
CXC A37/U2/15 www.cxc.org