Page 3 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 3

Contents





               INTRODUCTION ........................................................................................................................................ i
               RATIONALE .............................................................................................................................................. 1
               AIMS ........................................................................................................................................................ 2

               SKILLS AND ABILITIES TO BE ASSESSED ................................................................................................... 2
               PREREQUISITES OF THE SYLLABUS .......................................................................................................... 3
               SOFTWARE AND EQUIPMENT ................................................................................................................. 3

               STRUCTURE OF THE SYLLABUS ................................................................................................................ 4
               APPROACHES TO TEACHING THE SYLLABUS ........................................................................................... 4
               UNIT 1: FUNDAMENTALS OF ANIMATION AND GAME DESIGN.............................................................. 5
                             MODULE 1: UNDERSTANDING ANIMATION AND GAME DESIGN .............................................. 5

                             MODULE 2:  DRAWING AND LAYOUT ....................................................................................... 12
                             MODULE 3: STORY AND CHARACTER DEVELOPMENT ............................................................. 16
               UNIT 2: INTERACTIVE DESIGN AND GAME DEVELOPMENT .................................................................. 20

                             MODULE 1: INTRODUCTION TO INTERACTIVE DESIGN ............................................................ 20
                             MODULE 2: GAME DESIGN AND DEVELOPMENT ..................................................................... 25
                             MODULE 3: ANIMATION FOR GAMES ...................................................................................... 30
               OUTLINE OF ASSESSMENT .................................................................................................................... 33

               REGULATIONS FOR PRIVATE CANDIDATES ........................................................................................... 55
               REGULATIONS FOR RESIT CANDIDATES ................................................................................................ 55

               ASSESSMENT GRID ................................................................................................................................ 56
               APPENDIX I: GLOSSARY OF ANIMATION AND GAME DESIGN TERMS .................................................. 57
               APPENDIX II: GLOSSARY OF TERMS USED IN THE ANIMATION AND GAME DESIGN EXAMINATION ... 68

























                                  CXC A37/U2/15                                                www.cxc.org
   1   2   3   4   5   6   7   8