Page 7 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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AIMS
This syllabus aims to:
1. develop a fundamental understanding of the principles and practices of animation and game
design;
2. foster an appreciation of the value of animation and game design to society;
3. encourage the development of dynamic, creative, and sustainable solutions relevant to
economic, educational, cultural and social contexts;
4. engender critical thinking, leadership and management with entrepreneurial skills and
competencies necessary for functioning effectively in the current as well as future animation
and game design environments; and,
5. facilitate the acquisition of relevant knowledge, skills and competencies through authentic
learning experiences, in preparation for a career in the Animation and Games industry.
SKILLS AND ABILITIES TO BE ASSESSED
The skills and abilities that students are expected to develop on completion of this syllabus have been
grouped under three headings:
(a) Knowledge and Comprehension.
(b) Creativity, Innovation and Collaboration.
(c) Presentation and Communications Skills.
Knowledge and Comprehension
The ability to:
(a) define terms and concepts;
(b) describe current developments;
(c) explain the economic, social and cultural impacts;
(d) explain the entrepreneurial opportunities;
(e) explain intellectual property protection and compliance; and,
(f) describe ethical issues and considerations.
CXC A37/U2/15 2 www.cxc.org