Page 12 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 12
UNIT 1
MODULE 1: UNDERSTANDING ANIMATION AND GAME DESIGN (cont’d)
SPECIFIC OBJECTIVES CONTENT/EXPLANATORY NOTES
Students should be able to:
15. present project proposals; Skills and preparation required:
Research, time management,
communication.
Guidelines for effective oral and written
communication:
(a) diction;
(b) grammatical structures;
(c) knowing your audience:
relationship between audience
and diction;
(d) determine the purpose: inform,
persuade, instruct, entertain;
(e) structure: Beginning, Middle and
End;
(f) importance of the hook and types
of hooks, for example, statistics
and quotes.
Oral communication elements:
(a) tone and pitch;
(b) body language and movement;
(c) use of visual aids with specific
emphasis placed on multimedia;
(d) equipment and room check; and,
(e) importance of editing.
16. identify concepts and skills 12 principles of Animation (Walt Disney).
required for animation and game
design; Programming languages such as C#, Java
and Python.
Game Development Tools such as:
Construct 2 and Stencyl.
Examples of Open Source and Proprietary
software useful for animation and game
design.
CXC A37/U2/15 7 www.cxc.org