Page 12 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 12

UNIT 1
               MODULE 1: UNDERSTANDING ANIMATION AND GAME DESIGN (cont’d)


                SPECIFIC OBJECTIVES                                CONTENT/EXPLANATORY NOTES

                Students should be able to:

                15.     present project proposals;                 Skills and preparation required:
                                                                   Research, time management,
                                                                   communication.

                                                                   Guidelines for effective oral and written
                                                                   communication:

                                                                   (a)     diction;
                                                                   (b)     grammatical structures;
                                                                   (c)     knowing     your     audience:
                                                                           relationship  between  audience
                                                                           and diction;
                                                                   (d)     determine  the  purpose:  inform,
                                                                           persuade, instruct, entertain;
                                                                   (e)     structure: Beginning, Middle and
                                                                           End;
                                                                   (f)     importance of the hook and types
                                                                           of  hooks,  for  example,  statistics
                                                                           and quotes.

                                                                   Oral communication elements:

                                                                   (a)    tone and pitch;
                                                                   (b)    body language and movement;
                                                                   (c)    use  of  visual  aids  with  specific
                                                                          emphasis placed on multimedia;
                                                                   (d)    equipment and room check; and,
                                                                   (e)    importance of editing.


                16.     identify   concepts   and   skills         12 principles of Animation (Walt Disney).
                        required  for  animation  and  game
                        design;                                    Programming languages such as C#, Java
                                                                   and Python.

                                                                   Game  Development  Tools  such  as:
                                                                   Construct 2 and Stencyl.

                                                                   Examples of Open Source and Proprietary
                                                                   software useful for animation and game
                                                                   design.







                                  CXC A37/U2/15               7                                www.cxc.org
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