Page 11 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 11
UNIT 1
MODULE 1: UNDERSTANDING ANIMATION AND GAME DESIGN (cont’d)
SPECIFIC OBJECTIVES CONTENT/EXPLANATORY NOTES
Students should be able to:
7. outline the elements of game play; Rules, characters, sound, environment,
storyline, actions, skills, choice, player
modes including single, multiplayer.
8. explain game theory in animation Strategy: mathematical and logical
and game design; actions leading to winning, pure conflict
(zero-sum), mutual gain (positive sum),
mutual harm (negative sum).
9. outline the role and impact of the Economic value of games and animation.
Animation and Gaming Industry on
the Caribbean region; Educational value of games and
animation (Instructional materials,
assessment).
10. discuss the skills that support Team/collaborative skills and approaches
employment and entrepreneurship including virtual team approach to
in animation and game design; entrepreneurship versus individual
practices.
Outsourcing/Contract Services. Project
management.
11. explain the relevance of animation Employment, Outsourcing/Contract
and game designs to Services.
entrepreneurship;
12. *demonstrate the use of Hands-on activities:
e-portfolios and use of pitching;
(a) Preparing and using e-portfolios;
and,
(b) Pitching.
13. identify project funding Project Planning.
opportunities for animation and
game design;
14. evaluate project funding Budgeting, contracts, scheduling.
opportunities available for Project proposal.
animation and game design; Project pitching.
Types of funding: Loans, grants
Sources of funding: Crowd funding,
Angels, Venture Capitalist, Investor,
Lending institutions.
CXC A37/U2/15 6 www.cxc.org