Page 11 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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UNIT 1
               MODULE 1: UNDERSTANDING ANIMATION AND GAME DESIGN (cont’d)


                SPECIFIC OBJECTIVES                                CONTENT/EXPLANATORY NOTES

                Students should be able to:

                7.      outline the elements of game play;         Rules,  characters,  sound,  environment,
                                                                   storyline,  actions,  skills,  choice,  player
                                                                   modes including single, multiplayer.

                8.      explain game theory in animation           Strategy:  mathematical  and  logical
                        and game design;                           actions leading to winning, pure conflict
                                                                   (zero-sum),  mutual  gain  (positive  sum),
                                                                   mutual harm (negative sum).

                9.      outline the role and impact of the         Economic value of games and animation.
                        Animation and Gaming Industry on
                        the Caribbean region;                      Educational  value  of    games   and
                                                                   animation    (Instructional   materials,
                                                                   assessment).

                10.     discuss  the  skills  that  support        Team/collaborative skills and approaches
                        employment and entrepreneurship            including  virtual  team  approach  to
                        in animation and game design;              entrepreneurship    versus   individual
                                                                   practices.

                                                                   Outsourcing/Contract  Services.  Project
                                                                   management.

                11.     explain the relevance of animation         Employment, Outsourcing/Contract
                        and     game      designs    to            Services.
                        entrepreneurship;

                12.     *demonstrate    the   use    of                                    Hands-on activities:
                        e-portfolios and use of pitching;
                                                                   (a)    Preparing  and  using  e-portfolios;
                                                                          and,
                                                                   (b)    Pitching.

                13.     identify    project     funding            Project Planning.
                        opportunities  for  animation  and
                        game design;

                14.     evaluate     project    funding            Budgeting, contracts, scheduling.
                        opportunities   available   for            Project proposal.
                        animation and game design;                 Project pitching.

                                                                   Types of funding: Loans, grants
                                                                   Sources  of  funding:  Crowd  funding,
                                                                   Angels,  Venture  Capitalist,  Investor,
                                                                   Lending institutions.


                                  CXC A37/U2/15               6                                www.cxc.org
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