Page 15 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 15
UNIT 1
MODULE 1: UNDERSTANDING ANIMATION AND GAME DESIGN (cont’d)
props or multimedia to make their presentations. Facilitators can assign a stage in the
chronology to a student, pair, or team for them to research and present.
4. Have students create a character that illustrates the principles of good animation. They should
justify with evidence, why they think their character embodies the principles.
5. Assign students concepts for them to research and then engage them in discussions supported
by teacher explanations of the principles of Design for various character archetypes. Follow
up with students viewing an animated film with the objective being to note the different
character archetypes that are evident in that film. (An example of an appropriate film is
Monsters, Inc.).
6. Discuss the economic impact of gaming and animation globally including success stories. Use
case studies and news articles to illustrate the economic value of both industries.
7. Access examples of e-portfolios online, and show videos of persons pitching using
e-portfolios. Get students to use these as guides to prepare and make presentations which
will assist them to make pitches later on.
8. Arrange for guest lectures by persons in areas such as the animation and gaming industries,
intellectual property agency and law enforcement agencies. They may be invited to the
institution or field trips arranged for students to visit relevant sites. Students should also be
guided to develop instruments for conducting interviews during the field trips or for asking
questions after the lectures.
9. Arrange for demonstrations to be done by industry experts as to how to distribute/share
games online. These demonstrations may also be done by the teacher if the facilities are
available on site, or if industry facilities and experts are not readily available.
RESOURCES
1. Tablets
2. Computers
3. Drawing pads
4. Drawing Tablets
5. Relevant Software
WEBSITES
http://animationsupplement.com/forum/entry.php?10-Chronology-History-of-Animation-Films-
from-1926-to-1946
http://www.cta.int
http://unity3d.com/unity/multiplatform
CXC A37/U2/15 10 www.cxc.org