Page 15 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 15

UNIT 1
               MODULE 1: UNDERSTANDING ANIMATION AND GAME DESIGN (cont’d)


                       props  or  multimedia  to  make  their  presentations.  Facilitators  can  assign  a  stage  in  the
                       chronology to a student, pair, or team for them to research and present.

               4.      Have students create a character that illustrates the principles of good animation. They should
                       justify with evidence, why they think their character embodies the principles.

               5.      Assign students concepts for them to research and then engage them in discussions supported
                       by teacher explanations of the principles of Design for various character archetypes. Follow
                       up with students viewing an animated film with the objective being to note the different
                       character  archetypes  that  are  evident  in  that  film.  (An  example  of  an  appropriate  film  is
                       Monsters, Inc.).

               6.      Discuss the economic impact of gaming and animation globally including success stories. Use
                       case studies and news articles to illustrate the economic value of both industries.

               7.      Access  examples  of  e-portfolios  online,  and  show  videos  of  persons  pitching  using
                       e-portfolios. Get students to use these as guides to prepare and make presentations which
                       will assist them to make pitches later on.

               8.      Arrange for guest lectures by persons in areas such as the animation and gaming industries,
                       intellectual  property  agency  and  law  enforcement  agencies.  They  may  be  invited  to  the
                       institution or field trips arranged for students to visit relevant sites. Students should also be
                       guided to develop instruments for conducting interviews during the field trips or for asking
                       questions after the lectures.

               9.      Arrange for demonstrations to be done by industry experts as to how to distribute/share
                       games online. These demonstrations may also be done by the teacher if the facilities are
                       available on site, or if industry facilities and experts are not readily available.


               RESOURCES

               1.      Tablets
               2.      Computers
               3.      Drawing pads
               4.      Drawing Tablets
               5.      Relevant Software


               WEBSITES

               http://animationsupplement.com/forum/entry.php?10-Chronology-History-of-Animation-Films-
               from-1926-to-1946

               http://www.cta.int

               http://unity3d.com/unity/multiplatform



                                  CXC A37/U2/15              10                                www.cxc.org
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