Page 13 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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UNIT 1
MODULE 1: UNDERSTANDING ANIMATION AND GAME DESIGN (cont’d)
SPECIFIC OBJECTIVES CONTENT/EXPLANATORY NOTES
Students should be able to:
17. *demonstrate basic sound editing *Basic Sound Editing techniques:
techniques; Recording, capturing sounds for sound
effects, editing, exporting files, voice
recording, layering, fading.
18. outline ethical issues associated Implications: Ethical, moral and social
with animation and game design; issues.
Plagiarism
What is right or wrong about individuals’
actions when dealing with animation and
game design for example:
(a) downloading software that is too
costly to purchase from file
sharing networks;
(b) making copies of a borrowed CD
or rented DVD before returning it;
and,
(c) stripping DRM restrictions from
downloaded media to make an
unprotected copy.
Explain The Open Movement Philosophy:
(a) Open Source.
(b) Open Data.
(c) Open Educational Resources
(OER).
(d) Open Source versus Public
Domain.
(e) Creative Commons Licensing.
19. identify risks associated with Explain intellectual property, patents and
animation and game design; copyright protection as it relates to
animation and game design:
(a) The reasons for and importance
of intellectual property, patents
and copyrights.
(b) What intellectual property,
patents and copyrights protect.
CXC A37/U2/15 8 www.cxc.org