Page 13 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 13

UNIT 1
               MODULE 1: UNDERSTANDING ANIMATION AND GAME DESIGN (cont’d)


                SPECIFIC OBJECTIVES                                CONTENT/EXPLANATORY NOTES

                Students should be able to:

                17.     *demonstrate basic sound editing           *Basic Sound Editing techniques:
                        techniques;                                Recording,  capturing  sounds  for  sound
                                                                   effects,  editing,  exporting  files,  voice
                                                                   recording, layering, fading.

                18.     outline  ethical  issues  associated       Implications:  Ethical,  moral  and  social
                        with animation and game design;            issues.

                                                                   Plagiarism

                                                                   What is right or wrong about individuals’
                                                                   actions when dealing with animation and
                                                                   game design for example:

                                                                   (a)     downloading software that is too
                                                                           costly  to  purchase  from  file
                                                                           sharing networks;
                                                                   (b)     making copies of a borrowed CD
                                                                           or rented DVD before returning it;
                                                                           and,
                                                                   (c)     stripping  DRM  restrictions  from
                                                                           downloaded  media  to  make  an
                                                                           unprotected copy.

                                                                   Explain The Open Movement Philosophy:

                                                                    (a)    Open Source.
                                                                    (b)    Open Data.
                                                                    (c)    Open   Educational   Resources
                                                                           (OER).
                                                                    (d)    Open  Source  versus  Public
                                                                           Domain.
                                                                    (e)    Creative Commons Licensing.

                19.     identify risks associated with             Explain intellectual property, patents and
                        animation and game design;                 copyright  protection  as  it  relates  to
                                                                   animation and game design:

                                                                   (a)     The  reasons  for and  importance
                                                                           of  intellectual  property,  patents
                                                                           and copyrights.
                                                                   (b)     What    intellectual   property,
                                                                           patents and copyrights protect.




                                  CXC A37/U2/15               8                                www.cxc.org
   8   9   10   11   12   13   14   15   16   17   18