Page 9 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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STRUCTURE OF THE SYLLABUS
The subject is organised in two Units. A Unit comprises three Modules each requiring 50 hours. The
total time for each Unit, is therefore, expected to be 150 hours with at least 60 percent of the time
dedicated to practical work. Given the nature of the discipline, teamwork is mandatory for students.
Each Unit can independently offer students a comprehensive programme of study with appropriate
balance between depth and coverage to provide a basis for further study in this field.
UNIT 1: Fundamentals of Animation and Game Design
Module 1 - Understanding Animation and Game Design
Module 2 - Drawing and Layout
Module 3 - Story and Character Development
UNIT 2: Interactive Design and Game Development
Module 1 - Introduction to Interactive Design
Module 2 - Game Design and Development
Module 3 - Animation for Games
In this syllabus, the specific objectives which are denoted by an asterisk (*) are particularly suitable
for practical exercises. However, practical work should not necessarily be limited to these objectives.
APPROACHES TO TEACHING THE SYLLABUS
The specific objectives indicate the scope of the content and the activities that should be covered. The
students should be exposed to accurate and unbiased content and skills that will foster more creative
and prepared citizens capable of effectively participating in a dynamic society. Therefore, the role of
the teacher is to employ a collaborative, highly practical and industry-driven approach to facilitate
students’ learning.
CXC A37/U2/15 4 www.cxc.org