Page 10 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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  UNIT 1: FUNDAMENTALS OF ANIMATION AND GAME DESIGN
               MODULE 1: UNDERSTANDING ANIMATION AND GAME DESIGN


               GENERAL OBJECTIVES

               On completion of this Module, students should:

               1.      develop an understanding of animation and game design;

               2.      demonstrate  awareness  of  the  appropriate  use  of  animation  and  game  designs  for
                       development;

               3.      be aware of skill sets needed in animation and game design;

               4.      assess  the  ethical  considerations  involved  in  animation  and  game  designs  and  actions  to
                       circumvent unethical issues/challenges; and,

               5.      understand the process of game design and animation methodologies.


                SPECIFIC OBJECTIVES                                CONTENT/EXPLANATORY NOTES

                Students should be able to:

                1.      define  terms  associated  with            Animation.
                        animation and game design;                 Game Design.
                                                                   Other relevant terms.

                2.      outline the history and present use        History of animation.
                        of animation and game design;              History of game design.
                                                                   Current situation.

                3.      identify   the     roles    and            Pre-production:    contract    service
                        responsibilities  of  persons  in  the     providers - console developers, software
                        animation  and  game  design               developers,  tool  developers,  designer,
                        industry;                                  animator, scriptwriter, sound engineer.

                                                                   Post-production:  consumers,  players,
                                                                   publishers, distributor, retailer.

                4.      discuss future trends in animation         VR, Augmented Reality, Gesture-based.
                        and game design;

                5.      explain  the  different  game  goals       Goals: educational, entertainment.
                        and game genres;
                                                                   Genres:  Arcade,  Action,  Adventure,
                                                                   Puzzle,  Role  Play  Game  (RPG),  Strategy,
                                                                   Simulator, Board, Sports.

                6.      discuss  the  methods  of  deploying       Platforms:
                        games on various game platforms;             Computers,  handheld  consoles,  home

                                                                   consoles, mobiles, arcade, tabletop, and
                                                                   online.

                                                                   Deploying games on various platforms.



                                  CXC A37/U2/15               5                                www.cxc.org
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