Page 10 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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UNIT 1: FUNDAMENTALS OF ANIMATION AND GAME DESIGN
MODULE 1: UNDERSTANDING ANIMATION AND GAME DESIGN
GENERAL OBJECTIVES
On completion of this Module, students should:
1. develop an understanding of animation and game design;
2. demonstrate awareness of the appropriate use of animation and game designs for
development;
3. be aware of skill sets needed in animation and game design;
4. assess the ethical considerations involved in animation and game designs and actions to
circumvent unethical issues/challenges; and,
5. understand the process of game design and animation methodologies.
SPECIFIC OBJECTIVES CONTENT/EXPLANATORY NOTES
Students should be able to:
1. define terms associated with Animation.
animation and game design; Game Design.
Other relevant terms.
2. outline the history and present use History of animation.
of animation and game design; History of game design.
Current situation.
3. identify the roles and Pre-production: contract service
responsibilities of persons in the providers - console developers, software
animation and game design developers, tool developers, designer,
industry; animator, scriptwriter, sound engineer.
Post-production: consumers, players,
publishers, distributor, retailer.
4. discuss future trends in animation VR, Augmented Reality, Gesture-based.
and game design;
5. explain the different game goals Goals: educational, entertainment.
and game genres;
Genres: Arcade, Action, Adventure,
Puzzle, Role Play Game (RPG), Strategy,
Simulator, Board, Sports.
6. discuss the methods of deploying Platforms:
games on various game platforms; Computers, handheld consoles, home
consoles, mobiles, arcade, tabletop, and
online.
Deploying games on various platforms.
CXC A37/U2/15 5 www.cxc.org