Page 8 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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Creativity, Innovation and Collaboration

               The ability to:

               (a)     analyse information;

               (b)     utilise process design principles;

               (c)     troubleshoot and solve a problem;

               (d)     conceptualise an innovative and creative design solution;

               (e)     apply entrepreneurial models and approaches;

               (f)     work with others to realise a product;

               (g)     apply pre-production skills and techniques;

               (h)     plan and design innovative solutions; and,

               (i)     apply the creative process to solve local/regional problems.


               Presentation and Communication skills

               The ability to:

               (a)     select and use appropriate tools/technology;

               (b)     use appropriate terminology in discussing their discipline;

               (c)     articulate ideas/concepts effectively during a pitch.


             PREREQUISITES OF THE SYLLABUS

               Any person who has completed five years of secondary education or its equivalent should normally
               be able to pursue the course of study defined by the syllabus. However, it is desirable that a candidate
               has some knowledge of drawing and digital image processing, as well as good verbal and written
               communication skills.


             SOFTWARE AND EQUIPMENT


               Candidates must be able to access equipment and materials that provide them with opportunities to
               participate in activities in a learning environment similar to that of a real animation and game design
               workplace. This access can be inside or outside of the classroom and should include open source
               software relevant to Animation and Game Design.







                                  CXC A37/U2/15               3                                www.cxc.org
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