Page 17 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 17
UNIT 1
MODULE 2: DRAWING AND LAYOUT
GENERAL OBJECTIVES
On completion of this Module, students should:
1. employ design skills to create characters specific to gaming and animation;
2. understand spatial concepts for compositing and layout design;
3. understand the importance of applying social and cultural relevance to animation and game
design; and,
4. understand theories used to conceptualise ideas for animation and game design.
SPECIFIC OBJECTIVES CONTENT/EXPLANATORY NOTES
Students should be able to:
1. list types of motion drawings; Motion analysis: Gesture drawing,
dynamic figure drawing; figure in motion,
humanoid and non-humanoid characters.
2. *apply drawing and design Life drawing;
principles for layout /environment Skeleton, muscle system, facial.
and character development;
3. identify layers of an environment; Midground, foreground, background
layers.
4. *apply knowledge of design Observational drawing: Perspective.
principles for environmental Colour theory and texture.
design; Composition and layout: Scene design,
blocking.
5. define the concept of a level in Structuring the game play and designing
game design; levels.
6. outline the first three levels of a Levels: mission, quest, episode, world,
game; chapter.
7. apply socio-cultural context to the Caribbean art and heritage.
development of local ideas and Folklore as it applies to character
concepts; development.
Cultural studies – festivals, celebrations,
monuments, artefacts, architecture.
CXC A37/U2/15 12 www.cxc.org