Page 17 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 17

UNIT 1
               MODULE 2:  DRAWING AND LAYOUT


               GENERAL OBJECTIVES

               On completion of this Module, students should:

               1.      employ design skills to create characters specific to gaming and animation;

               2.      understand spatial concepts for compositing and layout design;

               3.      understand the importance of applying social and cultural relevance to animation and game
                       design; and,

               4.      understand theories used to conceptualise ideas for animation and game design.


                SPECIFIC OBJECTIVES                                 CONTENT/EXPLANATORY NOTES

                Students should be able to:

                1.      list types of motion drawings;              Motion  analysis:  Gesture  drawing,
                                                                    dynamic figure drawing; figure in motion,
                                                                    humanoid and non-humanoid characters.

                2.      *apply drawing and design                   Life drawing;
                        principles for layout /environment          Skeleton, muscle system, facial.
                        and character development;

                3.      identify layers of an environment;          Midground,  foreground,  background
                                                                    layers.

                4.      *apply  knowledge  of  design               Observational drawing: Perspective.
                        principles   for   environmental            Colour theory and texture.
                        design;                                     Composition  and  layout:  Scene  design,
                                                                    blocking.

                5.      define  the  concept  of  a  level    in      Structuring the game play and designing
                        game design;                                levels.

                6.      outline the first three levels of a         Levels:  mission,  quest,  episode,  world,
                        game;                                       chapter.

                7.      apply socio-cultural context to the         Caribbean art and heritage.
                        development of local ideas and              Folklore  as  it  applies  to  character
                        concepts;                                   development.

                                                                    Cultural studies – festivals, celebrations,
                                                                    monuments, artefacts, architecture.





                                  CXC A37/U2/15              12                                www.cxc.org
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