Page 21 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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UNIT 1
MODULE 3: STORY AND CHARACTER DEVELOPMENT
GENERAL OBJECTIVES
On completion of this Module, students should:
1. understand concepts of story arcs and storytelling principles;
2. understand Character Theory to create designs for different genres in games and animation;
3. understand the concept and application of environment in design; and,
4. develop Production documentation for Game and Animation.
SPECIFIC OBJECTIVES CONTENT/EXPLANATORY NOTES
Students should be able to:
1. *create a synopsis for a game or Synopsis development.
animation; The elevator pitch.
2. *write a narrative for a game and an Story development.
animation based on story arcs and Story Arc.
storytelling principles; Scriptwriting.
3. *create a storyboard for a game or Storyboard creation.
animation; Camera angles.
4. explain character design as it relates Character theory and design.
to genre;
5. *design genre-appropriate Character Design Principle.
characters;
6. *create character turnarounds; Turn-around designs of characters.
7. conceptualise an environment; Environmental design – layers (background,
midground, foreground).
8. *create environmental layers for Drawing perspectives.
backgrounds, midgrounds and Depth of fields.
foregrounds;
9. *apply design theory to create
environments for particular genres;
10. explain concept art;
CXC A37/U2/15 16 www.cxc.org