Page 21 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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UNIT 1
               MODULE 3: STORY AND CHARACTER DEVELOPMENT


               GENERAL OBJECTIVES

               On completion of this Module, students should:

               1.      understand concepts of story arcs and storytelling principles;

               2.      understand Character Theory to create designs for different genres in games and animation;

               3.      understand the concept and application of environment in design; and,

               4.      develop Production documentation for Game and Animation.



                SPECIFIC OBJECTIVES                               CONTENT/EXPLANATORY NOTES

                Students should be able to:

                1.      *create a synopsis for a game or          Synopsis development.
                        animation;                                The elevator pitch.

                2.      *write a narrative for a game and an      Story development.
                        animation based on story arcs and         Story Arc.
                        storytelling principles;                  Scriptwriting.

                3.      *create a storyboard for a game or        Storyboard creation.
                        animation;                                Camera angles.

                4.      explain character design as it relates      Character theory and design.
                        to genre;

                5.      *design  genre-appropriate                Character Design Principle.
                        characters;

                6.      *create character turnarounds;            Turn-around designs of characters.

                7.      conceptualise an environment;             Environmental  design  –  layers  (background,
                                                                  midground, foreground).

                8.      *create environmental layers for          Drawing perspectives.
                        backgrounds, midgrounds and               Depth of fields.
                        foregrounds;

                9.      *apply design theory to create
                        environments for particular genres;

                10.     explain concept art;





                                  CXC A37/U2/15              16                                www.cxc.org
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