Page 23 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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UNIT 1
MODULE 3: STORY AND CHARACTER DEVELOPMENT (cont’d)
9. After demonstrations by the teacher and/or professional outside of the classroom setting to
illustrate foreground, midground and background, engage students in guided discussions on
environmental designs. Students may also view an animation or play a game to identify and
describe the environmental layers. After the initial instructional activities, they should then
work in groups to create a game concept on a particular theme, and create an Environment
for a game using, Foregound, Midground, Background.
10. Engage students in a group activity where they create/design a character for a pre-schoolers
adventure game or hero. They should indicate the use of his/her special abilities and props,
and create a turnaround for this character.
11. Provide students with a sample production bible and demonstrate and discuss what it entails
and how it is developed. Begin the SBA component of the syllabus with the sample as a guide.
RESOURCES
1. Computer Microsoft Word
2. Storyboard applications online
3. Drawing tablet
4. Scanners
5. Relevant Software
6. Mixed media
7. Online tutorials
8. Drawing tablet
9. Camera
WEBSITES
http://www.storyboardthat.com/
http://www.cooltoons2.com/various/artlessons/turnarounds.html
http://ydraw.com/wp-content/uploads/2012/04/Stop-Motion-Aids-Multimedia-Learning.pdf
http://www.dailywritingtips.com/how-to-structure-a-story-the-eight-point-arc/
http://digitalworlds.wordpress.com/2008/04/07/story-arcs-and-the-three-act-structure/
http://animationsupplement.com/forum/entry.php?10-Chronology-History-of-Animation-Films-
from-1926-to-1946
CXC A37/U2/15 18 www.cxc.org