Page 19 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 19

UNIT 1
               MODULE 2: DRAWING AND LAYOUT (cont’d)


               8.      Take a snapshot of a game or animation frame for students to practise observational drawing.

               9.      In order for students to investigate line, space, form, and shape, have them create a Pinterest
                       board with elements that demonstrate their understanding of the concepts.

               10.     Engage students in an activity to practise landscape drawing, then have them modify one of
                       their landscape drawings to suit an animation or game environment. Emphasis should be
                       placed on perspective and colour.

               11.     Arrange for the students to access a computer lab/computers or studio on or off campus
                       where over a period of time, they can see demonstrations of digital imaging including the use
                       of drawing pads and digital art software. They should be allowed to practise the skills and
                       create  a  simple  product  to  demonstrate  their  knowledge  of  available  and  appropriate
                       software as well as their competence in this area.

               12.     Invite local animators and game designers to do guest lectures in which they explain the
                       relevance of animation and game design for local ideas and concepts.

               13.     Invite  history  and  heritage  experts  or  leaders  of  folk  troupes  to  make  presentations  on
                       Folklore and festivals. Emphasis must be placed on the characters in the Folklore and evolution
                       of festivals in the region. Historical background must be explored to make students aware of
                       the relevance of these characters to the culture of the Caribbean.

               14.     Arrange visits to local galleries, museums, or artists to expose the students to the work of
                       artists and view artefacts.

               15.     Have students create Instagram or Pinterest accounts to host their work and share with peers
                       and facilitators as they progress.


               RESOURCES

               1.      Drawing Pads
               2.      Tablets
               3.      Models
               4.      Still Life Objects
               5.      Mixed Media
               6.      Digital Art Software: GIMP, Blender, Pixlr
               7.      Camera


               WEBSITES

               http://artists.pixelovely.com/practice-tools/figure-drawing/

               http://www.wikihow.com/Practice-Gesture-Drawing

               https://www.youtube.com/watch?v=74HR59yFZ7Y (Gesture drawing techniques)


                                  CXC A37/U2/15              14                                www.cxc.org
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