Page 16 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 16
UNIT 1
MODULE 1: UNDERSTANDING ANIMATION AND GAME DESIGN (cont’d)
http://video.mit.edu/watch/history-of-animation-3391/
http://elearningindustry.com/top-10-free-timeline-creation-tools-for-teachers
https://hcandelar8.wordpress.com/2013/06/11/monsters-inc-archetypes/
http://www.informationweek.com/software/7-ways-to-create-e-portfolios/d/d-id/1110673?
http://www.museumofplay.org/icheg-game-history/timeline/
https://www.inkydeals.com/basic-principles-for-great-character-design/
https://blog.udemy.com/archetypal-characters/
CXC A37/U2/15 11 www.cxc.org