Page 16 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 16

UNIT 1
               MODULE 1: UNDERSTANDING ANIMATION AND GAME DESIGN (cont’d)


               http://video.mit.edu/watch/history-of-animation-3391/

               http://elearningindustry.com/top-10-free-timeline-creation-tools-for-teachers

               https://hcandelar8.wordpress.com/2013/06/11/monsters-inc-archetypes/
               http://www.informationweek.com/software/7-ways-to-create-e-portfolios/d/d-id/1110673?

               http://www.museumofplay.org/icheg-game-history/timeline/

               https://www.inkydeals.com/basic-principles-for-great-character-design/

               https://blog.udemy.com/archetypal-characters/






























































                                  CXC A37/U2/15              11                                www.cxc.org
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