Page 28 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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UNIT 2
               MODULE 1: INTRODUCTION TO INTERACTIVE DESIGN (cont’d)


               8.      After showing and discussing videos of successful/unsuccessful pitches, teacher should have
                       groups of students pitch their game concept to a panel of experts.

               9.      Arrange for guest lectures by persons in areas such as the animation and gaming industries,
                       intellectual  property  agency  and  law  enforcement  agencies.  They  may  be  invited  to  the
                       institution or field trips arranged for students to visit relevant sites. Students should also be
                       guided to develop instruments for conducting interviews during the field trips or for asking
                       questions after the lectures.

               10.     Arrange for students to conduct research on the existing standards regarding Interface Design
                       for  Games.  They  should  analyse  these  standards  and  create  an  interface  checklist  to
                       demonstrate  their  understanding.  This  list  is  to  be  used  to  guide  a  game  deconstruction
                       exercise in which a game is played by a set of students and deconstructed by other members
                       of the class.

               11.     Invite  history  and  heritage  experts  or  leaders  of  folk  troupes  to  make  presentations  on
                       Folklore. Emphasis must be placed on the characters in the Folklore. Historical background
                       must be explored to make students aware of the relevance of these characters to the culture
                       of the Caribbean.


               RESOURCES

               Relevant Software
               Online resources
               Games
               Celtx
               Storyboard Template
               Multimedia projector


               WEBSITES

               http://scratch.mit.edu/

               http://www.ixda.org/

               http://www.uxbooth.com/articles/complete-beginners-guide-to-interaction-design/

               http://www.usability.gov/what-and-why/user-experience.html

               http://www.mif.vu.lt/~moroz/HCI/2%20usability_experience_principles.pdf

               http://www.vervesearch.com/best-practice-guides/user-interaction-design/

               http://tv.adobe.com/show/classroom-five-essential-principles-of-interaction-design/

               http://www.usability.gov/what-and-why/interaction-design.html


                                  CXC A37/U2/15              23                                www.cxc.org
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