Page 28 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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UNIT 2
MODULE 1: INTRODUCTION TO INTERACTIVE DESIGN (cont’d)
8. After showing and discussing videos of successful/unsuccessful pitches, teacher should have
groups of students pitch their game concept to a panel of experts.
9. Arrange for guest lectures by persons in areas such as the animation and gaming industries,
intellectual property agency and law enforcement agencies. They may be invited to the
institution or field trips arranged for students to visit relevant sites. Students should also be
guided to develop instruments for conducting interviews during the field trips or for asking
questions after the lectures.
10. Arrange for students to conduct research on the existing standards regarding Interface Design
for Games. They should analyse these standards and create an interface checklist to
demonstrate their understanding. This list is to be used to guide a game deconstruction
exercise in which a game is played by a set of students and deconstructed by other members
of the class.
11. Invite history and heritage experts or leaders of folk troupes to make presentations on
Folklore. Emphasis must be placed on the characters in the Folklore. Historical background
must be explored to make students aware of the relevance of these characters to the culture
of the Caribbean.
RESOURCES
Relevant Software
Online resources
Games
Celtx
Storyboard Template
Multimedia projector
WEBSITES
http://scratch.mit.edu/
http://www.ixda.org/
http://www.uxbooth.com/articles/complete-beginners-guide-to-interaction-design/
http://www.usability.gov/what-and-why/user-experience.html
http://www.mif.vu.lt/~moroz/HCI/2%20usability_experience_principles.pdf
http://www.vervesearch.com/best-practice-guides/user-interaction-design/
http://tv.adobe.com/show/classroom-five-essential-principles-of-interaction-design/
http://www.usability.gov/what-and-why/interaction-design.html
CXC A37/U2/15 23 www.cxc.org