Page 31 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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UNIT 2
MODULE 2: GAME DESIGN AND DEVELOPMENT (cont’d)
SPECIFIC OBJECTIVES CONTENT/ EXPLANATORY NOTES
Students should be able to:
6. identify the stages/steps Stages/Steps:
associated with iterative design;
(a) rapid prototyping;
(b) playtest;
(c) revision;
(d) repeat ;
(e) iterative Design.
7. identify some common mechanics Common Mechanics:
used in games;
(a) setup;
(b) victory conditions;
(c) progression of play;
(d) player actions;
(e) definition of game views.
8. *formulate the mechanics for a Mechanics are the:
game;
(a) rules;
(b) players;
(c) avatars;
(d) game state;
(e) game views.
9. distinguish between short term Short term goals, such as, collecting coins.
and long term goals for games; Long term goals, such as, winning the race.
10. identify the primary types of Primary types of stories in games:
stories in games;
(a) linear;
11. differentiate among the types of (b) branching;
stories in games; (c) open-ended;
(d) instances;
(e) emergent;
(f) thematic;
(g) algorithmic.
12. describe the characters in a game; (a) character design;
(b) character archetypes:
Hero/ protagonist, shadow/villain/
antagonist, mentor, ally, guardian,
trickster, herald.
13. describe the environment in a Environment design to include scale, time of
game; day, physical characteristics and camera view.
CXC A37/U2/15 26 www.cxc.org

