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UNIT 2
               MODULE 2: GAME DESIGN AND DEVELOPMENT (cont’d)


                SPECIFIC OBJECTIVES                           CONTENT/ EXPLANATORY NOTES

                Students should be able to:

                6.      identify   the     stages/steps       Stages/Steps:
                        associated with iterative design;
                                                              (a)     rapid prototyping;
                                                              (b)     playtest;
                                                              (c)     revision;
                                                              (d)     repeat ;
                                                              (e)     iterative Design.

                7.      identify some common mechanics        Common Mechanics:
                        used in games;
                                                              (a)     setup;
                                                              (b)     victory conditions;
                                                              (c)     progression of play;
                                                              (d)     player actions;
                                                              (e)     definition of game views.

                8.      *formulate  the  mechanics  for  a     Mechanics are the:
                        game;
                                                              (a)     rules;
                                                              (b)     players;
                                                              (c)     avatars;
                                                              (d)     game state;
                                                              (e)     game views.

                9.      distinguish  between  short  term     Short term goals, such as, collecting coins.
                        and long term goals for games;        Long term goals, such as, winning the race.

                10.     identify  the  primary  types  of     Primary types of stories in games:
                        stories in games;
                                                              (a)     linear;
                11.     differentiate  among  the  types of     (b)   branching;
                        stories in games;                     (c)     open-ended;
                                                              (d)     instances;
                                                              (e)     emergent;
                                                              (f)     thematic;
                                                              (g)     algorithmic.

                12.     describe the characters in a game;     (a)    character design;
                                                              (b)     character archetypes:

                                                                      Hero/ protagonist, shadow/villain/
                                                                      antagonist, mentor, ally, guardian,
                                                                      trickster, herald.

                13.     describe  the  environment  in  a     Environment design to include scale, time of
                        game;                                 day, physical characteristics and camera view.




                                  CXC A37/U2/15              26                                www.cxc.org
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