Page 35 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 35
UNIT 2
MODULE 3: ANIMATION FOR GAMES
GENERAL OBJECTIVES
On completion of this Module, students should:
1. demonstrate an appreciation for the principles of animation as applied to game design; and,
2. know the appropriate animation tools and techniques.
SPECIFIC OBJECTIVES CONTENT/ EXPLANATORY NOTES
Students should be able to:
1. *design a one level interface;
2. *design navigational tools; Graphic Design
3. *employ design skills to create Important skills and content:
characters for different genres of
games; (a) life drawing;
(b) skeleton;
(c) muscle system;
(d) facial Character Theory.
4. *employ design skills to create Important skills and content:
environments relevant to the
game concept; (a) layout and Composition;
(b) colour;
(c) design for foreground, midground,
background.
5. *use 3D software to create 3D Modelling.
props, assets for games; Use of tools, including extrusion tools.
6. *apply texture and colour to 3D Basic Texturing.
Object;
7. *use basic Lighting for 3D scene; Lighting for 3D.
8. *create simple 2D animation
movements;
9. *create Bouncing Ball applying 12 Basic principles of Animation as developed
timing principle; by Walt Disney Studio.
10. *create basic walk cycles;
11. define the persistence of vision;
CXC A37/U2/15 30 www.cxc.org