Page 35 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 35

UNIT 2
               MODULE 3: ANIMATION FOR GAMES


               GENERAL OBJECTIVES

               On completion of this Module, students should:

               1.      demonstrate an appreciation for the principles of animation as applied to game design; and,

               2.      know the appropriate animation tools and techniques.


                  SPECIFIC OBJECTIVES                           CONTENT/ EXPLANATORY NOTES

                  Students should be able to:

                  1.     *design a one level interface;

                  2.     *design navigational tools;            Graphic Design

                  3.     *employ design skills to create        Important skills and content:
                         characters for different genres of
                         games;                                 (a)  life drawing;
                                                                (b)  skeleton;
                                                                (c)  muscle system;
                                                                (d)  facial Character Theory.

                  4.     *employ design skills to create        Important skills and content:
                         environments relevant to the
                         game concept;                          (a)  layout and Composition;
                                                                (b)  colour;
                                                                (c)  design   for   foreground,   midground,
                                                                    background.

                  5.     *use 3D software to create             3D Modelling.
                         props, assets for games;               Use of tools, including extrusion tools.


                  6.     *apply texture and colour to 3D        Basic Texturing.
                         Object;

                  7.     *use basic Lighting for 3D scene;      Lighting for 3D.

                  8.     *create simple 2D animation
                         movements;

                  9.     *create Bouncing Ball applying         12 Basic principles of Animation as developed
                         timing principle;                      by Walt Disney Studio.

                  10.    *create basic walk cycles;

                  11.    define the persistence of vision;





                                  CXC A37/U2/15              30                                www.cxc.org
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