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UNIT 2
MODULE 2: GAME DESIGN AND DEVELOPMENT (cont’d)
Suggested Teaching and Learning Activities
To facilitate students’ attainment of the objectives in this Module, teachers are advised to engage
students in the following teaching and learning activities which may be done separately or merged to
facilitate sequencing and portfolio development.
1. Have students create an infographic of careers in the gaming industry.
2. Organise students in groups/pairs to conduct research on types of design associated with
games. Their findings are to be presented in class and form the base of discussions.
3. Organise students in groups/pairs to conduct research on the core dynamics of games. Their
findings are to be presented in class and form the base of discussions. Identify a suitable game
and play it in class to illustrate the core dynamics of games. Students must observe and
document data regarding the dynamics as the game progresses.
4. Identify suitable video tutorials on game mechanics. Arrange for students to watch this and
discuss the lesson. If there is no accompanying quiz for this tutorial, develop one and
administer it to ensure that students have grasped the concept.
5. Organise students in groups/pairs to conduct research on types of stories in games. Their
findings are to be presented in class and form the base of discussions.
6. Assign students the task of carrying out research on characters, then find three distinctive
characters (for example, Cute, Villain, Hero, Heroine, Red Herring) and have the students
identify each. Students should then create a character that illustrates the principles of good
design. Have students justify why their character embodies the principles.
7. Use a video tutorial to illustrate the iterative design process. Discuss the material with the
class and then have students work in teams and use any platform to design a game based on
a relevant theme. Provide them with a fictional budget and other constraints. Allow students
to practise and demonstrate knowledge of principles and mastery of the skills of game design
and development such as stages in the iterative design, mechanics, environment, characters,
camera views, and design tools. The pieces may include those in their e-portfolios and the
exercise should add to the portfolio as well.
CXC A37/U2/15 28 www.cxc.org