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UNIT 2
               MODULE 2: GAME DESIGN AND DEVELOPMENT (cont’d)


               Suggested Teaching and Learning Activities

               To facilitate students’ attainment of the objectives in this Module, teachers are advised to engage
               students in the following teaching and learning activities which may be done separately or merged to
               facilitate sequencing and portfolio development.

               1.      Have students create an infographic of careers in the gaming industry.

               2.      Organise students in groups/pairs to conduct research on types of design associated with
                       games. Their findings are to be presented in class and form the base of discussions.

               3.      Organise students in groups/pairs to conduct research on the core dynamics of games. Their
                       findings are to be presented in class and form the base of discussions. Identify a suitable game
                       and  play  it  in  class  to  illustrate the  core  dynamics of  games.  Students must observe  and
                       document data regarding the dynamics as the game progresses.

               4.      Identify suitable video tutorials on game mechanics. Arrange for students to watch this and
                       discuss  the  lesson.  If  there  is  no  accompanying  quiz  for  this  tutorial,  develop  one  and
                       administer it to ensure that students have grasped the concept.

               5.      Organise students in groups/pairs to conduct research on types of stories in games. Their
                       findings are to be presented in class and form the base of discussions.

               6.      Assign students the task of carrying out research on characters, then find three distinctive
                       characters (for example,  Cute, Villain, Hero, Heroine, Red Herring) and have the students
                       identify each. Students should then create a character that illustrates the principles of good
                       design. Have students justify why their character embodies the principles.

               7.      Use a video tutorial to illustrate the iterative design process. Discuss the material with the
                       class and then have students work in teams and use any platform to design a game based on
                       a relevant theme. Provide them with a fictional budget and other constraints. Allow students
                       to practise and demonstrate knowledge of principles and mastery of the skills of game design
                       and development such as stages in the iterative design, mechanics, environment, characters,
                       camera views, and design tools. The pieces may include those in their e-portfolios and the
                       exercise should add to the portfolio as well.















                                  CXC A37/U2/15              28                                www.cxc.org
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