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UNIT 2
MODULE 2: GAME DESIGN AND DEVELOPMENT (cont’d)
SPECIFIC OBJECTIVES CONTENT/ EXPLANATORY NOTES
Students should be able to:
14. state the process of User Interface Processes:
design for games;
(a) What are the inputs/outputs?
(b) Prioritise.
(c) Find affordances.
(d) Give immediate feedback for your inputs.
(e) Reduce everything.
(f) Prototype.
(g) Playtest.
15. distinguish between good and bad (a) Heuristics of user interface design.
user interface design for games; (b) Guidelines for UI designs for games.
(c) Examples of good and bad UI designs for
games.
16. *distinguish among the different Camera views:
camera views;
Static, Scrollable, Parallax scrolling, First-Person,
Third-Person, Isometric, Top-down.
17. identify prominent game design Examples of tools:
tools;
Stencyl, Construct 2, Scratch, Unity, GameMaker,
Unreal Engine.
18. *use a game design tool to create Examples of games created using different tools:
a game; and,
(a) game environment;
(b) characters;
(c) assets;
(d) behaviours;
(e) sound;
(f) scores.
19. discuss the constraints on game To include: budget, Time, Audience.
design.
Explain how these impact the design of a game,
for example, if pre-schoolers are the audience,
then bright colours should be incorporated.
CXC A37/U2/15 27 www.cxc.org