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UNIT 2

               MODULE 2: GAME DESIGN AND DEVELOPMENT (cont’d)


                SPECIFIC OBJECTIVES                           CONTENT/ EXPLANATORY NOTES

                Students should be able to:

                14.     state the process of User Interface     Processes:
                        design for games;
                                                              (a)  What are the inputs/outputs?
                                                              (b)  Prioritise.
                                                              (c)  Find affordances.
                                                              (d)  Give immediate feedback for your inputs.
                                                              (e)  Reduce everything.
                                                              (f)  Prototype.
                                                              (g)  Playtest.

                15.     distinguish between good and bad      (a)  Heuristics of user interface design.
                        user interface design for games;      (b)  Guidelines for UI designs for games.
                                                              (c)  Examples  of  good  and  bad  UI  designs  for
                                                                   games.

                16.     *distinguish  among  the  different     Camera views:
                        camera views;
                                                              Static, Scrollable, Parallax scrolling, First-Person,
                                                              Third-Person, Isometric, Top-down.

                17.     identify  prominent  game  design     Examples of tools:
                        tools;
                                                              Stencyl, Construct 2, Scratch, Unity, GameMaker,
                                                              Unreal Engine.

                18.     *use a game design tool to create     Examples of games created using different tools:
                        a game; and,
                                                              (a)  game environment;
                                                              (b)  characters;
                                                              (c)  assets;
                                                              (d)  behaviours;
                                                              (e)  sound;
                                                              (f)  scores.

                19.     discuss  the  constraints  on  game     To include: budget, Time, Audience.
                        design.
                                                              Explain how these impact the design of a game,
                                                              for example, if pre-schoolers are the audience,
                                                              then bright colours should be incorporated.










                                  CXC A37/U2/15              27                                www.cxc.org
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