Page 30 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 30

UNIT 2
               MODULE 2: GAME DESIGN AND DEVELOPMENT


               GENERAL OBJECTIVES

               On completion of this Module, students should:

               1.      understanding essential principles of game design;

               2.      develop an appreciation for Iterative Design;

               3.      know how to develop the mechanics for a game;

               4.      understand storytelling for games;

               5.      understand the principles of user interface design for games;

               6.      develop an understanding of game psychology in designing interfaces; and,

               7.      demonstrate proficiency in the use of game design software.


                SPECIFIC OBJECTIVES                           CONTENT/ EXPLANATORY NOTES

                Students should be able to:

                1.      define   the   common    terms        See Glossary
                        associated with game design;

                2.      state the types of careers in game     Examples  of  careers:    Programmer,  Artist,
                        design;                               Designer,  Producer,  Tester,  Composer,  Sound
                                                              Designer, Writer.

                3.      state  the  types  of  design         Types of design: World Design, System Design,
                        associated with games;                Content Design, Game Writing, Level Design,
                                                              User Interface

                4.      explain  the  different  types  of
                        design;

                5.      distinguish  among  the  different     Core dynamics of games:
                        core dynamics of games;
                                                              (a)     territorial acquisition;
                                                              (b)     prediction;
                                                              (c)     spatial Reasoning;
                                                              (d)     survival;
                                                              (e)     destruction;
                                                              (f)     building;
                                                              (g)     collection;
                                                              (h)     chasing or Evading;
                                                              (i)     trading;
                                                              (j)     race to the End.


                                  CXC A37/U2/15              25                                www.cxc.org
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