Page 30 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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UNIT 2
MODULE 2: GAME DESIGN AND DEVELOPMENT
GENERAL OBJECTIVES
On completion of this Module, students should:
1. understanding essential principles of game design;
2. develop an appreciation for Iterative Design;
3. know how to develop the mechanics for a game;
4. understand storytelling for games;
5. understand the principles of user interface design for games;
6. develop an understanding of game psychology in designing interfaces; and,
7. demonstrate proficiency in the use of game design software.
SPECIFIC OBJECTIVES CONTENT/ EXPLANATORY NOTES
Students should be able to:
1. define the common terms See Glossary
associated with game design;
2. state the types of careers in game Examples of careers: Programmer, Artist,
design; Designer, Producer, Tester, Composer, Sound
Designer, Writer.
3. state the types of design Types of design: World Design, System Design,
associated with games; Content Design, Game Writing, Level Design,
User Interface
4. explain the different types of
design;
5. distinguish among the different Core dynamics of games:
core dynamics of games;
(a) territorial acquisition;
(b) prediction;
(c) spatial Reasoning;
(d) survival;
(e) destruction;
(f) building;
(g) collection;
(h) chasing or Evading;
(i) trading;
(j) race to the End.
CXC A37/U2/15 25 www.cxc.org

