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UNIT 2: INTERACTIVE DESIGN AND GAME DEVELOPMENT
MODULE 1: INTRODUCTION TO INTERACTIVE DESIGN
GENERAL OBJECTIVES
On completion of this Module, students should:
1. understand the evolution of animation and game design and development;
2. understand what is Interactive Design;
3. subscribe to the principles of Interactive Design;
4. understand visual design as it relates to designing user interfaces (UI);
5. subscribe to the principles of storytelling to develop interactive media products and services
(game development);
6. implement creative solutions based on demographics; and,
7. be familiar with appropriate ethical business practices.
SPECIFIC OBJECTIVES CONTENT/EXPLANATORY NOTES
Students should be able to:
1. outline the history and present History of animation and game design and
use of animation and game design development.
and development;
2. identify the different genres of Examples of genres of games: Arcade,
game design; action, adventure, puzzle, role play game
(RPG), strategy, simulator, board, sports.
3. define Interactive Design; Define Interactive Design (also known as
Interaction Design and IxD).
4. discuss the concepts that drive Concepts that drive Interactive Design:
Interactive Design;
(a) Goal-driven design.
(b) Interface as magic.
(c) Usability.
(d) Affordances.
(e) Learnability.
5. outline the factors that influence Factors that influence user experience:
user experience; Useful, Usable, Desirable, Findable,
Accessible, Credible.
CXC A37/U2/15 20 www.cxc.org