Page 25 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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  UNIT 2: INTERACTIVE DESIGN AND GAME DEVELOPMENT
               MODULE 1: INTRODUCTION TO INTERACTIVE DESIGN


               GENERAL OBJECTIVES

               On completion of this Module, students should:

               1.      understand the evolution of animation and game design and development;

               2.      understand what is Interactive Design;

               3.      subscribe to the principles of Interactive Design;

               4.      understand visual design as it relates to designing user interfaces (UI);

               5.      subscribe to the principles of storytelling to develop interactive media products and services
                       (game development);

               6.      implement creative solutions based on demographics; and,

               7.      be familiar with appropriate ethical business practices.



                SPECIFIC OBJECTIVES                                CONTENT/EXPLANATORY NOTES

                Students should be able to:

                1.      outline  the  history  and  present        History of animation and game design and
                        use of animation and game design           development.
                        and development;

                2.      identify  the  different  genres  of       Examples  of  genres  of  games:  Arcade,
                        game design;                               action, adventure, puzzle, role play game
                                                                   (RPG), strategy, simulator, board, sports.

                3.      define Interactive Design;                 Define Interactive Design (also known as
                                                                   Interaction Design and IxD).

                4.      discuss  the  concepts  that  drive        Concepts that drive Interactive Design:
                        Interactive Design;
                                                                   (a)    Goal-driven design.
                                                                   (b)    Interface as magic.
                                                                   (c)    Usability.
                                                                   (d)    Affordances.
                                                                   (e)    Learnability.

                5.      outline the factors that influence         Factors that influence user experience:
                        user experience;                           Useful,  Usable,  Desirable,  Findable,
                                                                   Accessible, Credible.





                                  CXC A37/U2/15              20                                www.cxc.org
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