Page 26 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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UNIT 2
               MODULE 1: INTRODUCTION TO INTERACTIVE DESIGN (cont’d)


               SPECIFIC OBJECTIVES                          CONTENT/EXPLANATORY NOTES

                Students should be able to:

                6.      identify  the  five  key/main       Five key/main principles of Interactive Design:
                        principles   of   Interactive       Consistent, Perceivable,
                        Design;                             Learnable, Predictable, Feedback

                7.      outline some prominent best         Questions  to  consider  when  designing  for
                        practices   for   designing         interaction.
                        interactions;

                8.      *employ design principles and       Wireframing.
                        best  practices  to  create  a      Sketching.
                        wireframe   of   the   user
                        interface (UI) of  a game;

                9.      identify the basic elements of      Basic elements of visual design:
                        visual design;                      Line, Shape, Direction, Size, Texture, Colour, Value

                10.     outline the principles for          Principles for creating a visual design:
                        creating a visual design;           Unity, Gestalt, Space, Balance, Hierarchy, Contrast,
                                                            Scale, Dominance, Similarity

                11.     identify the steps involved in      Basic steps in creating a story arc:
                        creating a story arc;               Exposition/Setup,  rising  action,  catalyst,  turning
                                                            points, climax, resolution.

                12.     *employ the knowledge of            Story Development.
                        writing scripts for games;          Scriptwriting.

                13.     *create  a storyboard;              Storyboard Development.

                14.     *present an idea for an             Pitching.
                        interactive game;                   Communication Skills.

                15.     apply critical thinking to solve     Understanding demographics including:
                        interactive design problems
                        to meet customers’ needs;           (a)    Target audience.
                                                            (b)    Location.
                                                            (c)    Age group.

                16.     define Colour Theory;               Colour Theory.

                17.     outline the importance of           Discuss  the  importance  of  colour  theory  in
                        Colour Theory in animation          animation and game design.
                        and game design;



                                  CXC A37/U2/15              21                                www.cxc.org
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