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UNIT 2
MODULE 1: INTRODUCTION TO INTERACTIVE DESIGN (cont’d)
SPECIFIC OBJECTIVES CONTENT/EXPLANATORY NOTES
Students should be able to:
6. identify the five key/main Five key/main principles of Interactive Design:
principles of Interactive Consistent, Perceivable,
Design; Learnable, Predictable, Feedback
7. outline some prominent best Questions to consider when designing for
practices for designing interaction.
interactions;
8. *employ design principles and Wireframing.
best practices to create a Sketching.
wireframe of the user
interface (UI) of a game;
9. identify the basic elements of Basic elements of visual design:
visual design; Line, Shape, Direction, Size, Texture, Colour, Value
10. outline the principles for Principles for creating a visual design:
creating a visual design; Unity, Gestalt, Space, Balance, Hierarchy, Contrast,
Scale, Dominance, Similarity
11. identify the steps involved in Basic steps in creating a story arc:
creating a story arc; Exposition/Setup, rising action, catalyst, turning
points, climax, resolution.
12. *employ the knowledge of Story Development.
writing scripts for games; Scriptwriting.
13. *create a storyboard; Storyboard Development.
14. *present an idea for an Pitching.
interactive game; Communication Skills.
15. apply critical thinking to solve Understanding demographics including:
interactive design problems
to meet customers’ needs; (a) Target audience.
(b) Location.
(c) Age group.
16. define Colour Theory; Colour Theory.
17. outline the importance of Discuss the importance of colour theory in
Colour Theory in animation animation and game design.
and game design;
CXC A37/U2/15 21 www.cxc.org