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SCHOOL-BASED ASSESSMENT (60 per cent)
Each piece of work submitted for assessment must include the date on which it was produced.
Part A A showreel of no more than 1 minute assessing (36 marks)
achievement over all three modules. Candidates
are expected to show evidence of the
development of 3D assets.
Part B Design and develop a single player interactive 2D (69 marks)
educational or entertainment game. It provides
opportunity for expression, innovation and the
demonstration of skills, abilities and knowledge
in the fundamentals and application of animation
and game design. The game should take no
longer than 10 minutes to play through.
ASSESSMENT DETAILS
Details of External Assessment by Written and Production Papers (40 per cent of Total Assessment)
Paper 01 – Multiple-Choice Paper (1 hour)
1. Composition of Paper
This paper comprises 45 multiple-choice items with 15 items from each module.
2. Syllabus Coverage
(a) Knowledge of the entire Unit will be required.
(b) The intention of this paper is to test candidates’ theoretical and in-depth knowledge
of the entire Unit.
3. Question Type
The questions will cover cognitive abilities including, but not limited to comprehension,
application and analysis.
4. Mark Allocation
(a) One mark will be assigned for each multiple-choice question.
(b) The total number of marks available for this paper is 45.
(c) Paper 01 will contribute 15 per cent to the candidate’s final grade.
5. Examination environment
The examination should be held in a controlled environment. Computer screens should be
covered with privacy filter screens. This paper will be delivered online to all registered
candidates.
CXC A37/U2/15 34 www.cxc.org