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4.      Showreel  construction  and  management:  Use  of  program  tools,  animation/elements,
                       navigation.

               5.      Product  content  choice:  Product  shows  student  progress  and  knowledge  of  curriculum
                       content, very clearly presented.

               6.      Demonstration of personal expression and creativity.


               2-Dimensional Game: Unit 2

               1.      Demo (no longer than 5 minutes) to sell the idea of the product

                       (a)    Description of the concept of the project.

                       (b)    Clarity and impact of the presentation.


               2.      Quality of the product (Interactive game)

                       (a)    2D animation with 3D components.

                       (b)    Appropriate user experience.

                       (c)    Playability.

                       (d)    Implementation.












































                                  CXC A37/U2/15              38                                www.cxc.org
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