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4. Showreel construction and management: Use of program tools, animation/elements,
navigation.
5. Product content choice: Product shows student progress and knowledge of curriculum
content, very clearly presented.
6. Demonstration of personal expression and creativity.
2-Dimensional Game: Unit 2
1. Demo (no longer than 5 minutes) to sell the idea of the product
(a) Description of the concept of the project.
(b) Clarity and impact of the presentation.
2. Quality of the product (Interactive game)
(a) 2D animation with 3D components.
(b) Appropriate user experience.
(c) Playability.
(d) Implementation.
CXC A37/U2/15 38 www.cxc.org