Page 48 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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Presentation
The guidelines for preparing and presenting the Production bible are as follows:
1. The Production Bible should be created over one academic year.
2. If the Creative Project is not submitted, the candidate will be considered absent from the
entire examination.
THE SHOWREEL
The showreel is a one minute electronic collection of animation and game designs completed by a
student over an academic year and must reflect the candidates’ best work.
The guidelines for preparing the showreel are as follows:
1. The showreel should be compiled over one (1) academic year.
2. The showreel should contain different kinds of completed work including a photographic
record showing the various stages of development.
The candidate will be considered absent from the entire examination if the showreel is not
submitted.
Presentation
The guidelines for presenting the showreel are as follows:
1. Presentations should be well organised, demonstrating cohesion, continuity and
completeness.
2. The showreel must be no more than one minute in length.
THE INTERACTIVE GAME
The interactive game is 2-dimensional with 3-dimensional components demonstrating skills in
animation and game designs.
The guidelines for preparing the game are as follows:
1. The game should be 2-diemnsional with 3-dimensional components and completed over one
academic year.
2. The game should be accompanied by a 5-minute oral presentation to sell the idea of the game.
The candidate will be considered absent from the entire examination if the game is not submitted.
CXC A37/U2/15 43 www.cxc.org

