Page 53 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 53
UNIT 1 – Digital/Transmedia Production Bible:
The following Table gives the allocation of raw marks by skill for the Creative Project:
SKILLS MARKS
Pitch 18
Treatment 23
Technology and Design Specifications 5
Business and Marketing 14
TOTAL 60
DETAILED BREAKDOWN OF MARK SCHEME FOR THE
TRANSMEDIA/PRODUCTION BIBLE
This part of the project will be graded out of a total of 60 marks and marks will be allocated to each
task as outlined below.
MODULE 1 MODULE 2 MODULE 3 TOTAL
Pitch (3-5 minutes oral presentation, to sell
the idea) [15 marks]
Clearly describes the concept of the project
Game play summary/synopsis 2 2
Competitive advantage 2 2
Character description 2 2
Rationale 2 2
Target audience 1 1
Presentation
Eye contact 1 1
Clarity and diction 1 1
Impact 2 2
Appearance 1 1
Use of digital media 4 4
Treatment [23 marks]
Synopsis
includes tag lines 1 1
Gameplay summary/Treatment 1 1 2
Character designs/turnarounds
Front 1 1
Side 1 1
Three quarter front 1 1
Environment designs
Assets/props for games 1 1
Camera angles 1 1
Layers : foreground, background and
midground 1 1
CXC A37/U2/15 48 www.cxc.org