Page 54 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 54

MODULE 1    MODULE 2     MODULE 3  TOTAL
                     Concept Design
                         Concept art                                                      2          2
                         Mood                                                             1          1
                     Feature-list breakout
                         Number of players                                                1          1
                         Game strategy                                                    1          1
                         Number of levels                                                 1          1
                         Number of characters/enemies                                     1          1
                         Type of game play                                                1          1
                         Replay ability                                                   1          1
                         Audio specifications                                             1          1
                         Graphic specifications                                           1          1
                         Awards and achievements                                          1          1
                         Online activities (high scores, etc.)                            2          2
                 Technology and design specifications  [5
                 marks]
                       Platforms                                 1                                   1
                       Development tools                         2                                   2
                       Storyboards                                            1           1          2
                 Business and Marketing  [14 marks]
                     Production Schedule
                         Presents production schedule            2                                   2
                         Indicates milestones                    2                                   2
                     Market Research – competitive analysis
                         Complete SWOT Analysis                  4                                   4
                     In-game advertising                         1                                   1
                     Demographic breakdown
                         Primary/Core                                         1                      1
                     Budget
                           [thorough (3), adequate (2), basic (1)]   3                               3
                     Evidence of application of the creative
                     process                                                              1          1

                                            MODULE TOTAL         20           9           31        60






















                                  CXC A37/U2/15              49                                www.cxc.org
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