Page 54 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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MODULE 1 MODULE 2 MODULE 3 TOTAL
Concept Design
Concept art 2 2
Mood 1 1
Feature-list breakout
Number of players 1 1
Game strategy 1 1
Number of levels 1 1
Number of characters/enemies 1 1
Type of game play 1 1
Replay ability 1 1
Audio specifications 1 1
Graphic specifications 1 1
Awards and achievements 1 1
Online activities (high scores, etc.) 2 2
Technology and design specifications [5
marks]
Platforms 1 1
Development tools 2 2
Storyboards 1 1 2
Business and Marketing [14 marks]
Production Schedule
Presents production schedule 2 2
Indicates milestones 2 2
Market Research – competitive analysis
Complete SWOT Analysis 4 4
In-game advertising 1 1
Demographic breakdown
Primary/Core 1 1
Budget
[thorough (3), adequate (2), basic (1)] 3 3
Evidence of application of the creative
process 1 1
MODULE TOTAL 20 9 31 60
CXC A37/U2/15 49 www.cxc.org