Page 59 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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MODULE 1 MODULE 2 MODULE 3 TOTAL
Ease of starting the game 1 1 2
Playability
Pausing 1 1 2
Continuing 1 1 2
Ending 1 1 2
Advancing through levels 1 1 2
Game play
(any 3 identified – 1 mark each: unique 1
2 3
solutions, emergence, nonlinearity,
modelling reality, input/output)
Game story
(any five identified – 1 mark each: setting, 5 5
characters,
Game mechanics (rules) 2 2
Feedback
(Game progress - 1, score - 1, end state - 1, 5 5
in-game instructions -2)
Game stability 2 2
Audio 2 2
Background music 2 2
Sound cues
(3 appropriate cues – 2 marks each) 6 6
Implementation of animation in the game 3 3
MODULE TOTAL 15 24 30 69
STANDARDISATION
Teachers will be required to allocate marks to each skill according to the criteria in the above Tables.
It is imperative that teachers adhere to the mark schemes provided. This is to ensure that there is a
standard distribution of marks across the Modules.
CXC A37/U2/15 54 www.cxc.org