Page 62 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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APPENDIX I

             GLOSSARY OF ANIMATION AND GAME DESIGN TERMS


                Alpha                      This  is  a  stage  in  game  development  where  the  game  code  and
                                           mechanics are developed, though it may still need to be balanced.

                Animation                  The  process of  producing images which  appear  to  come  to  life  on
                                           screen in films, commercials, computer games, and other media. This
                                           includes  working  with  drawings,  specialist  software,  models,  or
                                           puppets,  capturing separate  images of each stage  of  a movement.
                                           When the images are viewed at speed the character appears to move.

                Animator                   A person who possesses the artistic and professional skills required to
                                           produce  images  which  appear  to  come  to  life  on  screen  in  films,
                                           commercials, computer games, and other media.

                Arcade game               Also known as coin-op. It is a coin-operated entertainment machine,
                                          usually installed in public businesses, such as restaurants, bars, and
                                          particularly amusement arcades. Most arcade games are video games,
                                          pinball machines, electro-mechanical games, redemption games, and
                                          merchandisers. The term is also used to refer to an action video game
                                          that was designed to play similarly to an arcade game with frantic,
                                          addictive gameplay. The focus of arcade action games is on the user's
                                          reflexes,  and  the  games  usually  feature  very  little  puzzle-solving,
                                          complex thinking, or strategy skills.

                Armature               1.  The skeleton frame that makes the base for a puppet to be used in
                                           animated movement for stop motion animation.

                Augmented Reality (AR)     A live direct or indirect view of a physical, real-world environment
                                           whose  elements  are  augmented  (or  supplemented)  by  computer-
                                           generated sensory input such as sound, video, graphics or GPS data.
                                           Augmentation is conventionally in real-time and in semantic context
                                           with environmental elements, such as sports scores on TV during a
                                           match. With  the  help of  advanced  AR  technology  (such  as,  adding
                                           computer vision and object recognition) the information about the
                                           surrounding real world of the user becomes interactive and digitally
                                           manipulable.  Artificial  information  about  the  environment  and  its
                                           objects can be overlaid on the real world. Augmented reality allows
                                           gamers to experience digital game play in a real world environment.
                                           Over time there have been improvements of technology, resulting in
                                           better movement detection.

                Avatar                     An icon or figure representing a player in a game.

                Background                 The plane in a composition perceived furthest from the viewer.


                Balance                    Refers to the placement of objects to create the perception of equal
                                           distribution. In gaming, it refers to the concept and the practice of



                                  CXC A37/U2/15              57                                www.cxc.org
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