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Gesture-based computing    Refers  to  interfaces  where  the  human  body  interacts  with  digital
                                           resources without using common input devices, such as a keyboard,
                                           mouse, game controller, or voice-entry mechanism. The introduction
                                           of the mouse allowed computer inputs to move beyond the linear
                                           dimension  of  the  keyboard  to  two  dimensions.  Gesture-based
                                           computing  is  the  next  step  in  that  evolution,  enabling  three-
                                           dimensional input that involves users in the computing activity. These
                                           interfaces could enable a more active and intuitive learning style that
                                           often seems more like play, and one particularly promising area is the
                                           combination  of  gesture-based  computing  with  augmented  reality.
                                           Gesture-based  systems  may  offer  new  ways  to  interact  with
                                           immersive 3D content and to investigate immersive scenarios.

                Gesture drawing            Drawing defined by rapid execution (quick pose).

                Gold                       The term used to refer to the final version of a game that is ready to
                                           be released.

                Hierarchy                  Shows the difference in significance between items. In visual design,
                                           it refers to the use of font sizes, colours  and position to show the
                                           difference  in  significance  of  objects.  Designers  often  create
                                           hierarchies through different font sizes, colours, and placement on
                                           the page. Usually, items at the top are perceived as most important.
                                            In  animation,  it  refers  to  the  levels  of  control  in  the  rigging  of  a
                                           character or object as it relates to the movement of the skeleton rig.

                Intellectual property (IP)   A  legal  term  that  refers  to  creations  of  the  mind.  Examples  of
                                           intellectual  property  include  music,  literature,  and  other  artistic
                                           works; discoveries and inventions; and words, phrases, symbols, and
                                           designs.  Under  intellectual  property  laws,  owners  of  intellectual
                                           property are granted certain exclusive rights. Some common types of
                                           intellectual property rights (IPR) are copyright, patents, and industrial
                                           design rights; and the rights that protect trademarks, trade dress, and
                                           in  some  jurisdictions  trade  secrets.  Intellectual  property  rights  are
                                           themselves a form of property, called intangible property.

                Interaction Design (IxD)    In design, human–computer interaction, and software development,
                                           interaction  design,  often  abbreviated  IxD,  is  about  shaping  digital
                                           things for people’s use, alternately defined as the practice of designing
                                           interactive digital products, environments, systems, and services. Like
                                           many other  design  fields  interaction  design  also  has  an  interest  in
                                           form but its main focus is on behavior. What clearly marks interaction
                                           design as a design field as opposed to a science or engineering field, is
                                           that it is synthesis and imagining things as they might be, more so than
                                           focusing  on  how  things  are.  It  is  heavily  focused  on  satisfying  the
                                           needs and desires of the users of the product.

                Iterative process          The act of repeating a process with the aim of approaching a desired
                                           goal, target or result. It is also known as Amiration. Each repetition of
                                           the  process  is  also  called  an  "iteration",  and  the  results  of  one
                                           iteration are used as the starting point for the next.




                                  CXC A37/U2/15              61                                www.cxc.org
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