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Gesture-based computing Refers to interfaces where the human body interacts with digital
resources without using common input devices, such as a keyboard,
mouse, game controller, or voice-entry mechanism. The introduction
of the mouse allowed computer inputs to move beyond the linear
dimension of the keyboard to two dimensions. Gesture-based
computing is the next step in that evolution, enabling three-
dimensional input that involves users in the computing activity. These
interfaces could enable a more active and intuitive learning style that
often seems more like play, and one particularly promising area is the
combination of gesture-based computing with augmented reality.
Gesture-based systems may offer new ways to interact with
immersive 3D content and to investigate immersive scenarios.
Gesture drawing Drawing defined by rapid execution (quick pose).
Gold The term used to refer to the final version of a game that is ready to
be released.
Hierarchy Shows the difference in significance between items. In visual design,
it refers to the use of font sizes, colours and position to show the
difference in significance of objects. Designers often create
hierarchies through different font sizes, colours, and placement on
the page. Usually, items at the top are perceived as most important.
In animation, it refers to the levels of control in the rigging of a
character or object as it relates to the movement of the skeleton rig.
Intellectual property (IP) A legal term that refers to creations of the mind. Examples of
intellectual property include music, literature, and other artistic
works; discoveries and inventions; and words, phrases, symbols, and
designs. Under intellectual property laws, owners of intellectual
property are granted certain exclusive rights. Some common types of
intellectual property rights (IPR) are copyright, patents, and industrial
design rights; and the rights that protect trademarks, trade dress, and
in some jurisdictions trade secrets. Intellectual property rights are
themselves a form of property, called intangible property.
Interaction Design (IxD) In design, human–computer interaction, and software development,
interaction design, often abbreviated IxD, is about shaping digital
things for people’s use, alternately defined as the practice of designing
interactive digital products, environments, systems, and services. Like
many other design fields interaction design also has an interest in
form but its main focus is on behavior. What clearly marks interaction
design as a design field as opposed to a science or engineering field, is
that it is synthesis and imagining things as they might be, more so than
focusing on how things are. It is heavily focused on satisfying the
needs and desires of the users of the product.
Iterative process The act of repeating a process with the aim of approaching a desired
goal, target or result. It is also known as Amiration. Each repetition of
the process is also called an "iteration", and the results of one
iteration are used as the starting point for the next.
CXC A37/U2/15 61 www.cxc.org