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unique colors, but a given program would use only 200 of them at a
time if the display is in 200-color mode. The computer system's
palette, therefore, would consist of the millions of colors, but the
program's palette would contain only the 200-color subset. A palette
is also called a CLUT (color look-up table). On monochrome systems,
the term palette is sometimes used to refer to the available fill
patterns.
In paint and illustration programs, a palette is a collection of symbols
that represent drawing tools. For example, a simple palette might
contain a paintbrush, a pencil, and an eraser.
Perspective A technique used to illustrate dimension through a flat surface.
Pitch An animated summation of a script with emphasis on the main
characters, the conflict, and the genre. When pitching a script, you use
this summation to persuade industry professionals to option the work
(purchase it for consideration).
Pitches come in two forms: the two-minute pitch, also known as the
teaser, and the story pitch, which is traditionally 10 to 20 minutes in
length, though the shorter the better.
Plagiarism The "wrongful appropriation" and "stealing and publication" of
another author's "language, thoughts, ideas, or expressions" and the
representation of them as one's own original work.
5.
6. Plan-based methods A development approach characterized by extensive planning prior
to development, a common example is the waterfall model.
Platform The console, device, or system upon which a game will be played.
Playtest The process by which a game designer tests a new game for bugs and
design flaws before bringing it to market. Playtests can be run "open",
"closed", "beta", or otherwise, and are very common with computer
games, board games and role-playing games, where they have
become an established part of the quality control process.
Positive sum Also known as non-zero-sum or variable-sum. A game in which players
have some common interests. It is different from constant-sum, which
means that win-win or lose-lose is possible in two-person games.
Post-production The final stage in the process of creating an animation, and it involves
exporting or rendering out the animation frames and then editing the
pieces of animation together using video editing software. The sound
track, including sound effects, is also added during the final edit.
The Post-production stage may also involve further advanced
processes such as compositing and colour correction.
Pre-production The process of preparing all the elements involved in a film, play, or
other performance. There are three parts in a production: pre-
production, production, and post-production. Pre-production is the
phase of further developing ideas and planning prior to the process of
CXC A37/U2/15 63 www.cxc.org