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unique colors, but a given program would use only 200 of them at a
                                           time  if  the  display  is  in  200-color  mode.  The  computer  system's
                                           palette,  therefore,  would  consist  of  the  millions  of  colors,  but  the
                                           program's palette would contain only the 200-color subset. A palette
                                           is also called a CLUT (color look-up table). On monochrome systems,
                                           the  term  palette  is  sometimes  used  to  refer  to  the  available  fill
                                           patterns.

                                           In paint and illustration programs, a palette is a collection of symbols
                                           that  represent  drawing  tools.  For  example,  a  simple  palette  might
                                           contain a paintbrush, a pencil, and an eraser.

                Perspective                A technique used to illustrate dimension through a flat surface.

                Pitch                      An  animated  summation  of  a  script  with  emphasis  on  the  main
                                           characters, the conflict, and the genre. When pitching a script, you use
                                           this summation to persuade industry professionals to option the work
                                           (purchase it for consideration).

                                           Pitches come in two forms: the two-minute pitch, also known as the
                                           teaser, and the story pitch, which is traditionally 10 to 20 minutes in
                                           length, though the shorter the better.

                Plagiarism                 The  "wrongful  appropriation"  and  "stealing  and  publication"  of
                                           another author's "language, thoughts, ideas, or expressions" and the
                                           representation of them as one's own original work.
             5.
             6.  Plan-based methods        A development approach characterized by extensive planning prior
                                           to development, a common example is the waterfall model.

                Platform                   The console, device, or system upon which a game will be played.

                Playtest                   The process by which a game designer tests a new game for bugs and
                                           design flaws before bringing it to market. Playtests can be run "open",
                                           "closed", "beta", or otherwise, and are very common with computer
                                           games,  board  games  and  role-playing  games,  where  they  have
                                           become an established part of the quality control process.

                Positive sum               Also known as non-zero-sum or variable-sum. A game in which players
                                           have some common interests. It is different from constant-sum, which
                                           means that win-win or lose-lose is possible in two-person games.

                Post-production            The final stage in the process of creating an animation, and it involves
                                           exporting or rendering out the animation frames and then editing the
                                           pieces of animation together using video editing software. The sound
                                           track, including sound effects, is also added during the final edit.
                                           The  Post-production  stage  may  also  involve  further  advanced
                                           processes such as compositing and colour correction.

                Pre-production             The process of preparing all the elements involved in a film, play, or
                                           other  performance.  There  are  three  parts  in  a  production:  pre-
                                           production, production, and post-production. Pre-production is the
                                           phase of further developing ideas and planning prior to the process of



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