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entries, and hyperlinks. E-portfolios are both demonstrations of the
user's abilities and platforms for self-expression, and, if they are
online, they can be maintained dynamically over time. An e-portfolio
can be seen as a type of learning record that provides actual evidence
of achievement.
There are three main types of e-portfolios: developmental (such as,
working), assessment, and showcase. A developmental e-portfolio
can show the advancement of skill over a period of time. The main
purpose is to provide an avenue for communication between student
and instructor. An assessment portfolio will demonstrate skill and
competence in a particular domain or area. A showcase portfolio
highlights stellar work in a specific area and it is typically shown to
potential employers to gain employment. When it is used for job
application it is sometimes called career portfolio. Most e-portfolios
are a mix of the three main types to create a hybrid portfolio.
Environment The surroundings in which characters exist in a game or animation.
Feature List A list of key features of a game; typically the selling points for the
game.
Figure drawing Figure drawing. Drawing of the human form.
Folklore Traditional customs.
Foreground (of a The visual plane that appears closest to the viewer.
composition)
Game Design The art of applying design and aesthetics to create a game to facilitate
interaction between players for playful, healthful, educational, or
simulation purposes. It creates goals, rules, and challenges to define a
sport, tabletop game, role-playing game, or simulation that produces
desirable interactions among its participants and possibly, spectators.
Game Jam A gathering of game developers for the purpose of planning,
designing, and creating one or more games within a short span of
time, usually ranging between 24 and 48 hours.
Game Rating A system used for the classification of video games into the
appropriate age group based on the content and nature of each game.
Entertainment Software Rating Board (ESRB) currently has six ratings
for games: Early Childhood, Everyone, Everyone 10+, Teens, Mature,
Adults Only.
Genre A category of artistic composition.
Gestalt In visual design, is the perception that an image, though consisting of
many parts, is viewed as a whole. It helps users perceive the overall
design as opposed to individual elements. If the design elements are
arranged properly, the Gestalt of the overall design will be very clear.
CXC A37/U2/15 60 www.cxc.org