Page 63 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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tuning a game's rules, usually with the goal of preventing any of its
component systems from being ineffective or otherwise undesirable
when compared to their peers. This process ensures that the game is
not too easy or too difficult.
Beta The version of a game where the game is more stable than the alpha
version and all content is in. Many bugs and balancing issues would be
addressed at this point.
Blocking The precise movement and staging of actors on a stage in order to
facilitate the performance of a play, ballet, film or opera. Each scene
in a play for example, is usually "blocked" as a unit, after which the
director will move on to the next scene. The positioning of actors on
stage in one scene will usually affect the possibilities for subsequent
positioning.
Brainstorming A process where a group discussion is used to formulate ideas.
Bugs Errors in design, code, art, sound, or writing of a game.
Character A fictional/imaginary person represented in film/animation or any
Media.
Clean up A part of the workflow in the production of hand-drawn animation, in
which "clean" versions of the "rough" animation drawings are
produced. The first drawings are called "roughs" or "rough animation"
because they are often done in a very loose fashion. If the animation
is successfully pencil tested and approved by the director, clean
versions of the drawings have to be done. In larger studios this task is
given to the animator's assistant, or, in a more specialised setting, to
a clean-up-artist. The artist doing the clean-ups is responsible for the
final line and finished look of the shot. Clean-ups generally are done
on a new sheet of paper. They can be done on the same sheet as the
rough animation if this was done with a "non-copy blue" pencil. This
certain tone of blue will be invisible for photocopying machines or
grayscale scanners, where the finished animation will be copied on
cels or transferred into a computer for further processing. Character
animation is not really complete until the second phase, the final
phase, the clean-up phase is done.
Colour theory In the visual arts it is a body of practical guidance to colour mixing and
the visual effects of a specific colour combination. It focuses on the
use of colours to convey meaning in design.
Console A device used for playing games. A handheld game console is a specific
lightweight and portable device for playing video games. A home
video game console or simply home console is a video game device
that is primarily used for home gamers. Home consoles are one type
of video game consoles, in contrast to the handheld game consoles
which are smaller and portable, allowing people to carry them and
play them at any time or place, as well as the microconsoles and the
dedicated consoles.
CXC A37/U2/15 58 www.cxc.org