Page 71 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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stop-motion  animation,  usually  named  after  the  medium  used  to
                                           create the animation.

                Story arc                  A  continuing  storyline  in  an  episodic  storytelling  media  such  as
                                           television, comic books, video games, and films.

                Storyboard                 A sequence of drawings, typically with some directions and dialogue,
                                           representing  the  shots  planned  for  a  visual  production  (animation,
                                           movies, television).

                Strategic moves            Moves which manipulate the rules of the game to a player's
                                           advantage. There are three types of strategic moves: commitments,
                                           threats, and promises. Only a credible strategic move will have the
                                           desired effect. (See Strategy)

                Strategy                   The plan of action used to advance successfully throughout a game.

                System                     A collection of game mechanics that is responsible for producing a
                                           given  outcome  within  a  larger  game  such  as  character  creation,
                                           combat, or casting spells.

                Target audience                   Refers to all persons for which a publication, advertisement, or other
                                           message such as a game or animation is aimed or suited.

                Texture                    The visual and especially tactile quality of a surface.

                Turnaround                 Drawings that show the character from 3 or more angles, including
                                           front, side and back.

                Unity                      (In visual design) has to do with all elements on a screen/frame/page
                                           visually or conceptually appearing to belong together. Visual design
                                           must strike a balance between unity and variety to avoid a dull or
                                           overwhelming design.

                User interface design      The  design  of  user  interfaces  for  machines  and  software,  such  as
                (UID) or user interface    computers,  home  appliances,  mobile  devices,  and  other  electronic
                engineering                devices, with the focus on maximising the user experience. The goal
                                           of user interface design is to make the user's interaction as simple and
                                           efficient  as  possible,  in  terms  of  accomplishing  user  goals  (user-
                                           centered design). Good user interface design facilitates finishing the
                                           task at hand without drawing unnecessary attention to itself. Graphic
                                           design and typography are utilised to support its usability, influencing
                                           how  the  user  performs  certain  interactions  and  improving  the
                                           aesthetic  appeal  of  the  design.  Design  aesthetics  may  enhance  or
                                           detract from the ability of users to use the functions of the interface.
                                           The  design  process  must  balance  technical  functionality  and  visual
                                           elements (such as, mental model) to create a system that is not only
                                           operational but also usable and adaptable to changing user needs.

                Virtual Reality            A concept of the view of reality in which the real world is replaced with
                                           a simulated one.




                                  CXC A37/U2/15              66                                www.cxc.org
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