Page 72 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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Virtual team               A number of individuals who work online towards the achievement of
                                           common goals. Team members do not meet physically but may use
                                           video-conferencing technology and other online tools to collaborate.

                Waterfall method/ model    A  conventional  method/model  of  software  development  which
                                           emphasises rigorous specification and planning. It is in contrast to RAD
                                           approaches  to  software  development  which  put  less  emphasis  on
                                           planning tasks and more emphasis on development, emphasising the
                                           necessity of adjusting requirements in reaction to knowledge gained
                                           as the project progresses.

                Wire bending               The use of malleable wire to create an outline/sculpture of a figure.
                                           In animation the process involves making a rough shape of the figure
                                           intended for 3D animation.

                Wire framing               The process of creating a basic visual layout of the intended finished
                                           product such as a website or user interface.

                Zero-sum                   (Constant-sum) A game in which one player's winnings are the others'
                                           losses, so the net gain is zero across all players.

                2D                         The  traditional  animation  method  that  has  existed  since  the  late
                                           1800s. It is one drawing followed by another in a slightly different
                                           pose, followed by another in a slightly different pose, on and on for 24
                                           frames  a  second.  2D  animation  focuses  on  creating  characters,
                                           storyboards and backgrounds in two-dimensional environments. The
                                           figures can move up and down, left and right. They do not appear to
                                           move toward or away from the viewer, as they would in 3D animation.
                                           2D animation uses bitmap and vector graphics to create and edit the
                                           animated  images  and  is  created  using  computers  and  software
                                           programs, such as Adobe Photoshop, Flash, After Effects and Encore.
                                           These  animations  may  be  used  in  advertisements,  films,  television
                                           shows, computer games or websites.

                3D                         The  creation  of  moving  pictures  in  a  three-dimensional  digital
                                           environment.  This  is  done  by  sequencing  consecutive  images,  or
                                           frames, that simulate motion by each image showing the next in a
                                           gradual  progression  of  steps,  filmed  by  a  virtual  camera  and  then
                                           output to video by a rendering engine. The eye can be fooled into
                                           perceiving motion when these consecutive images are shown at a rate
                                           of 24 frames per second or faster. 3D techniques usually build virtual
                                           worlds  in  which  characters  and  objects  move  and  interact.  3D
                                           animation can create images that seem real to the viewer.












                                  CXC A37/U2/15              67                                www.cxc.org
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