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DETAILED BREAKDOWN OF MARK SCHEME FOR THE
MARKING OF THE CRITICAL ANALYSIS REPORT
This part of the project will be graded out of a total of 60 marks and marks will be allocated to each
task as outlined below. Candidates will be awarded marks for communicating information in a logical
manner using correct grammar and terminology.
MODULE MODULE MODULE TOTAL
1 2 3 (MAX)
1. Layout and Presentation (18 marks)
(a) Socio–cultural Context
Justification should include relevance to Caribbean heritage, Folklore as
it applies to character development, Cultural studies – festivals,
celebrations, monuments, artefacts, architecture.
Full justification of the socio–cultural relevance of the
game/animation to the Caribbean region with reference to any
one aspect. 3 3
Partial justification of the socio–cultural relevance of the
game/animation to the Caribbean region with reference to any
one aspect. 2
Partial and incoherent justification of the socio–cultural
relevance of the game/animation to the Caribbean region with
reference to any one aspect. 1
(b) Visual Design
excellent analysis of drawing style, colour themes, pattern, etc 9–8 9
very good analysis of drawing style, colour themes, pattern, etc 7–6
good analysis of drawing style, colour themes, pattern, etc 5–4
satisfactory analysis of drawing style, colour themes, pattern, etc. 3–2
limited analysis of drawing style, colour themes, pattern, etc 1–0
(c) Animation/Game Design Principles
excellent analysis of animation/game design principles observed. 6 6
very good analysis of animation/game design principles observed. 5
good analysis of animation/game design principles observed. 4
satisfactory analysis of animation/game design principles observed. 3
limited analysis of animation/game design principles observed. 2
very limited analysis of animation/game design principles observed. 1
2. Content and Critical Thinking (40 marks)
(a) Environment Analysis
Analysis of : appropriateness of environment, layout of the
environment, colour scheme, mood, layers, use of props, camera
angles,
any five elements 10–9 10
any four elements 8–7
any three elements 6–5
any two elements 4–3
any one element 2–1
None 0
(b) Deconstruct the design and critically analyse the concept of the
game or animation
The use of design to identify the genre, target audience, platform,
feature-list, character archetype
excellent critique of at least four elements 9–8 9–8 18
CXC A37/U2/15 46 www.cxc.org