Page 47 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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THE CRITICAL ANALYSIS PAPER

               The Critical Analysis is a subjective analysis of a given animated video or game in the study of the
               fundamentals of animation and game design.

               Requirements:

               The Guidelines for preparing the Critical Analysis are as follows:

               1.      the study will be done over one academic year; and,

               2.      teachers should discourage duplication of material; although two groups may choose the
                       same animation or game, there must be evidence of individual work.

               If the critical analysis is not submitted, the candidate will be considered absent from the entire
               examination.

               Presentation:

               The Guidelines for presenting the Critical Analysis are as follows:

               1.      a title page should be included as the cover page;

               2.      a table of contents should be included after the title page;

               3.      the number of words should be stated at the end of the analysis;

               4.      a list of sources of information or references, in alphabetical order, should be given at the end
                       of the paper;

               5.      the layout of the pages of the Critical Analysis should be neat and legible;

               6.      visual material should be suitably chosen, labelled and integrated into the report;

               7.      presentation  should  be  well  organised  and  demonstrate  coherence,  continuity  and
                       completeness; and,

               8.      copyright  rules  should  be  strictly  adhered  to  when  using  information  or  visuals  from  the
                       internet, books or other secondary sources.


               DIGITAL/TRANSMEDIA PRODUCTION BIBLE

               The Production Bible provides opportunity for expression and innovation and to demonstrate skills,
               abilities and knowledge in Animation and Game Design.

               The  candidate  will  be  considered  absent  from  the  entire  examination  if  the  showreel  is  not
               submitted.







                                  CXC A37/U2/15              42                                www.cxc.org
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