Page 47 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 47
THE CRITICAL ANALYSIS PAPER
The Critical Analysis is a subjective analysis of a given animated video or game in the study of the
fundamentals of animation and game design.
Requirements:
The Guidelines for preparing the Critical Analysis are as follows:
1. the study will be done over one academic year; and,
2. teachers should discourage duplication of material; although two groups may choose the
same animation or game, there must be evidence of individual work.
If the critical analysis is not submitted, the candidate will be considered absent from the entire
examination.
Presentation:
The Guidelines for presenting the Critical Analysis are as follows:
1. a title page should be included as the cover page;
2. a table of contents should be included after the title page;
3. the number of words should be stated at the end of the analysis;
4. a list of sources of information or references, in alphabetical order, should be given at the end
of the paper;
5. the layout of the pages of the Critical Analysis should be neat and legible;
6. visual material should be suitably chosen, labelled and integrated into the report;
7. presentation should be well organised and demonstrate coherence, continuity and
completeness; and,
8. copyright rules should be strictly adhered to when using information or visuals from the
internet, books or other secondary sources.
DIGITAL/TRANSMEDIA PRODUCTION BIBLE
The Production Bible provides opportunity for expression and innovation and to demonstrate skills,
abilities and knowledge in Animation and Game Design.
The candidate will be considered absent from the entire examination if the showreel is not
submitted.
CXC A37/U2/15 42 www.cxc.org