Page 45 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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5. Authenticity
Teachers are required to ensure that all projects are the candidates’ work. A recommended
procedure is to:
(a) engage candidates in discussion;
(b) ask candidates to describe procedures used and summarise findings either orally or
written; and,
(c) ask candidates to explain specific aspects of the analysis.
6. Submission Guidelines
The candidate should utilise digital submission when delivering milestones to the teacher.
Teachers should collect the candidate’s completed SBA in a digital format.
UNIT 2: INTERACTIVE DESIGN AND GAME DEVELOPMENT
1. Aims of the Project
(a) Develop candidate’s personal insights into the fundamentals of the application of
animation and game design.
(b) Provide opportunities for all candidates to demonstrate their creative thinking and
innovation that will be expressed via digital tools.
2. Requirements
Each group is required to develop a showreel and design an interactive 2D game (preferably
for education, entertainment or one that is entrepreneurial) and create a demo, that must be
presented to an audience of at least five (this audience may include classmates, other
students, parents and teachers/industry professionals).
3. Integration of Project into the course
(a) The activities related to project work should be integrated into the course so as to
enable candidates to learn and practise the skills of undertaking a successful project.
(b) Some time in class should be allocated for general discussion of project work. For
example, discussion of how data should be collected, how data should be analysed
and how data should be presented.
(c) Class time should also be allocated for discussion between teacher and student, and
student and student.
CXC A37/U2/15 40 www.cxc.org