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4.0 Fourth Industrial Revolution in response to education in the re-imagined learning
               ecosystem


               The 4  th  industrial revolution and its accompanying innovations in making meaning as envisaged
               by artificial intelligence and robotics in machine learning spark the urge in the need for global
               academic or non -academic ecosystems to create deep and lifelong trajectories that will not be
               enslaved by machines but will rather instill and propagate creative skills that will transcend beyond
               machines and exploit them without the opinionated paradoxical ideology with dehumanizing
               effects and threats towards the protracted contribution to labor which human man beings have
               since time immemorial continued to creatively partake in.

               The constructivist approach to learning espouses the ability of a person to achieve self-liberating
               authentic and differentiated kinds of learning by engaging in a learning environment where there
               is technology, collaboration, and communication. This piques the curiosity of learners at the
               expense of the teacher and due to the context in which the current cohort of learners who are called
               the digital natives are programmed because of the proliferation of the internet of things which they
               are now accustomed to. Thus the teachers play the role of facilitators in learning by providing to
               learners accessibility to more diverse channels of learning management systems.


               5.0 Technology and the internet of things (IoT)

               Through the use of devices that make learning affordances to technology possible and the trajectory
               in which life is taking knowledge and information is more proximal than ever and is within
               anyone’s fingertips anytime and anyone. Web2.0,3.0 and 4.0 have changed the way consumers of
               information access information for conversion into knowledge through the so-called mushrooming
               interfaces such as wiki links and weblogs whereby anyone can now contribute and edit information
               on these learning platforms. These learning management systems have also evolved from being
               monolithic to being dynamic and thus becoming ubiquitous.


               According to Hannon et al(2011:03 )

               “Changing even faster is the ease of access to information from any device with an internet
               connection .Until recently that meant a computer in a fixed location or at best a laptop .Now it
               might be a smart phone or a tablet .Internet -connected devices are expected to become ubiquitous
               to the point of invisibility over the next decade”.


               This has led to the disinter-mediation of education since the introduction of education 2.0.

               Also coincidentally technology use has been accelerated in the wake of the scourge brought by the
               corona virus pandemic has rendered people immobile and escalated more dependence on the use
               of social network systems for all modes of communication as the only scapegoat. This has proven
               the all-pervasive and indispensable practicality of technology by productive exploitation of the
               internet of things for communication.


               70:20:10 model by Charles Jennings






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