Page 110 - Perangkat Kumer 2024 Buku 1
P. 110
KOMPETENSI INTI
I. TUJUAN PEMBELAJARAN
• the student connect and sequence events in a fantasy story;
• the student analyze a problem-solution pattern faced by the main characters; and
• the student rewrite a fantasy story.
II. PEMAHAMAN BERMAKNA
• Pada bab 3 ini, peserta didik belajar menghubungkan dan mengurutkan peristiwa dalam cerita
fantasi.
• Peserta didik belajar menganalisis pola pemecahan masalah yang dihadapi oleh tokoh utama dalam
cerita fantasi.
• Peserta didik juga belajar menulis ulang cerita fantasi.
III. PERTANYAAN PEMANTIK
A. Pertanyaan Pemantik Pertemuan 1
• What do you see in the picture?
• Where do you think the story is located?
• What do you think the story is about?
B. Pertanyaan Pemantik Pertemuan 2
• How did people travel in the 90s?
• How do people travel today?
• How do you think people will travel in 2222?
C. Pertanyaan Pemantik Pertemuan 3
• What characters can you see in the picture?
• In your opinion, what is the personality of each character?
• What do you think the story will be about?
• In your opinion, where and when did the story take place?
IV. PERSIAPAN BELAJAR
• Guru menyiapkan buku tentang English For Nusantara, papan tulis, spidol, serta alat tulis lainnya.
• Jika memungkinkan menyediakan Proyektor LCD, pelantang (speaker) aktif, laptop, media
pembelajaran interaktif, dan gambar/poster.