Page 5 - ASSESS RESOURCES FOR INTERACTIVE MEDIA PRODUCTION
P. 5

SESSION 1
                               IDENTIFY RESOURCES REQUIRED FOR PLANNED INTERACTIVE MEDIA PRODUCTIONS.
                  SO 1


                               ✓  Resource requirements are identified, accurately.
                Learning       ✓  Specifications for planned productions are compiled, accurately.
                Outcomes       ✓  Fitness of specification for production is reviewed and confirmed to be

               (Assessment        according to specific requirements, accurately.
                 Criteria)     ✓  Specifications of resources required are recorded in a form appropriate for
                                  specified contexts.



              1. Identify resources required for planned interactive media productions.


              Interactive media normally refers  to products and  services on  digital  computer-based  systems
              which  respond  to  the  user's  actions  by  presenting  content  such  as  text,  moving  image,
              animation, video, audio, and video games.


              Development

              The analogue videodisc developed by NV Philips was the pioneering technology for interactive

              media.  Additionally,  there  are  several  elements  that  encouraged  the  development  of
              interactive media including the following:
                  •   The laser disc technology was first invented in 1958. It enabled the user to access high-

                      quality analogue images on the computer screen. This increased the ability of interactive
                      video systems.
                  •   The concept of the graphical user interface (GUI), which was developed in the 1970s,

                      popularized by Apple Computer, Inc. was essentially about visual metaphors, intuitive
                      feel and sharing information on the virtual desktop. Additional power was the only thing
                      needed to move into multimedia.
                  •   The sharp fall in hardware costs and the unprecedented rise in the computer speed and

                      memory transformed the personal computer into an affordable machine capable of
                      combining audio and color video in advanced ways.

                  •   Another element is the release of Windows 3.0 in 1990 by Microsoft into the mainstream
                      IBM clone world. It accelerated the acceptance of GUI as the standard mechanism for
                      communicating with small computer systems.










                                                             5
   1   2   3   4   5   6   7   8   9   10