Page 5 - ASSESS RESOURCES FOR INTERACTIVE MEDIA PRODUCTION
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SESSION 1
IDENTIFY RESOURCES REQUIRED FOR PLANNED INTERACTIVE MEDIA PRODUCTIONS.
SO 1
✓ Resource requirements are identified, accurately.
Learning ✓ Specifications for planned productions are compiled, accurately.
Outcomes ✓ Fitness of specification for production is reviewed and confirmed to be
(Assessment according to specific requirements, accurately.
Criteria) ✓ Specifications of resources required are recorded in a form appropriate for
specified contexts.
1. Identify resources required for planned interactive media productions.
Interactive media normally refers to products and services on digital computer-based systems
which respond to the user's actions by presenting content such as text, moving image,
animation, video, audio, and video games.
Development
The analogue videodisc developed by NV Philips was the pioneering technology for interactive
media. Additionally, there are several elements that encouraged the development of
interactive media including the following:
• The laser disc technology was first invented in 1958. It enabled the user to access high-
quality analogue images on the computer screen. This increased the ability of interactive
video systems.
• The concept of the graphical user interface (GUI), which was developed in the 1970s,
popularized by Apple Computer, Inc. was essentially about visual metaphors, intuitive
feel and sharing information on the virtual desktop. Additional power was the only thing
needed to move into multimedia.
• The sharp fall in hardware costs and the unprecedented rise in the computer speed and
memory transformed the personal computer into an affordable machine capable of
combining audio and color video in advanced ways.
• Another element is the release of Windows 3.0 in 1990 by Microsoft into the mainstream
IBM clone world. It accelerated the acceptance of GUI as the standard mechanism for
communicating with small computer systems.
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