Page 8 - ASSESS RESOURCES FOR INTERACTIVE MEDIA PRODUCTION
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SESSION 2
                                     ASSESS RESOURCES IN TERMS OF SPECIFIC CONTEXT REQUIREMENTS.
                  SO 2


                               ✓  Specific production processes are identified for context requirements,
                Learning          accurately.
                Outcomes       ✓  Suitability of software and hardware is assessed against specific context

               (Assessment        requirements.
                 Criteria)     ✓  Solutions are recommended to address short falls of resources accurately.
                               ✓  Assessment is recorded in a manner appropriate to the context.



              2. Assess resources in terms of specific context requirements.


              Canonical Process of Media Production

              Modeling Framework
              An important requirement for the description of the processes is to ensure that the description

              details only the process taking place and is independent of whether the process can, or should,
              be carried out by a human or a machine. This allows for a gradual shift of the processing burden
              from human to machine as the technology develops. In addition to a description of the process,

              we also need clear specifications of the inputs and outputs to the process.
              To  formally  describe  processes  of  media  production,  we  will  use  Unified  Modeling  Language
              (UML). UML is a widely adopted standard, familiar to many software practitioners, widely taught

              in  undergraduate  courses,  supported by  many books, and  training courses.  In  addition,  many
              tools from different vendors support UML. By using UML, we also wanted to make easier use of
              multimedia knowledge for ordinary software engineers.

              Firstly, we describe the metamodel that was used to define a vocabulary of modeling primitives
              used to describe media production processes. Then, we describe UML extension defined based
              on this metamodel, used to model canonical processes.
              The Metamodel

              In  order  to  define  models  of  multimodal  user  interface,  we  need  a  vocabulary  of  modeling
              primitives. Here, we define a metamodel where we have formally described basic concepts of
              media production processes.















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