Page 8 - ASSESS RESOURCES FOR INTERACTIVE MEDIA PRODUCTION
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SESSION 2
ASSESS RESOURCES IN TERMS OF SPECIFIC CONTEXT REQUIREMENTS.
SO 2
✓ Specific production processes are identified for context requirements,
Learning accurately.
Outcomes ✓ Suitability of software and hardware is assessed against specific context
(Assessment requirements.
Criteria) ✓ Solutions are recommended to address short falls of resources accurately.
✓ Assessment is recorded in a manner appropriate to the context.
2. Assess resources in terms of specific context requirements.
Canonical Process of Media Production
Modeling Framework
An important requirement for the description of the processes is to ensure that the description
details only the process taking place and is independent of whether the process can, or should,
be carried out by a human or a machine. This allows for a gradual shift of the processing burden
from human to machine as the technology develops. In addition to a description of the process,
we also need clear specifications of the inputs and outputs to the process.
To formally describe processes of media production, we will use Unified Modeling Language
(UML). UML is a widely adopted standard, familiar to many software practitioners, widely taught
in undergraduate courses, supported by many books, and training courses. In addition, many
tools from different vendors support UML. By using UML, we also wanted to make easier use of
multimedia knowledge for ordinary software engineers.
Firstly, we describe the metamodel that was used to define a vocabulary of modeling primitives
used to describe media production processes. Then, we describe UML extension defined based
on this metamodel, used to model canonical processes.
The Metamodel
In order to define models of multimodal user interface, we need a vocabulary of modeling
primitives. Here, we define a metamodel where we have formally described basic concepts of
media production processes.
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