Page 11 - ASSESS RESOURCES FOR INTERACTIVE MEDIA PRODUCTION
P. 11

Table1. UML stereotypes used to describe processes of media production.
               Name                       Type                  Description

               <<process>>                package stereotype  Package all elements of process description.

               <<process>>                class stereotype      Describes a process.

               <<complex process>>        class stereotype      Describes a complex process.

               <<media asset>>            class stereotype      Described a media asset as a basic artifact.
                                                                Describes  a  structural  asset  as  a  basic
               <<structural asset>>       class stereotype
                                                                artifact.

               <<annotation>>             class stereotype      Describes a metadata as a basic artifact.

               <<composite artifact>>     class stereotype      Describes a composite artifact.

               <<process actor>>          class stereotype      Describes a process actor.
               <<external          world
                                          class stereotype      Describe entities from external world.
               artifact>>

                                          association
               <<input>>                                        Connects processes with input artifacts.
                                          stereotype

                                          association
               <<output>>                                       Connects process with output artifacts.
                                          stereotype

                                          association
               <<link>>                                         Connects structural asset with linked artifacts.
                                          stereotype

              Canonical Processes of Media Production
              Our  modeling  framework  defines  a  generic  approach  for  modeling  media  production

              processes,  where  actual  modalities  are  described  with  UML  models  defined  by  extensions
              explained in the previous section. We identify nine processes based on examination of existing
              multimedia systems:
                  •   premeditate,

                  •   create,
                  •   annotate,
                  •   package,

                  •   query,
                  •   construct message,
                  •   organize,

                  •   publish, and
                  •   distribute.





                                                            11
   6   7   8   9   10   11   12   13   14   15   16