Page 11 - ASSESS RESOURCES FOR INTERACTIVE MEDIA PRODUCTION
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Table1. UML stereotypes used to describe processes of media production.
Name Type Description
<<process>> package stereotype Package all elements of process description.
<<process>> class stereotype Describes a process.
<<complex process>> class stereotype Describes a complex process.
<<media asset>> class stereotype Described a media asset as a basic artifact.
Describes a structural asset as a basic
<<structural asset>> class stereotype
artifact.
<<annotation>> class stereotype Describes a metadata as a basic artifact.
<<composite artifact>> class stereotype Describes a composite artifact.
<<process actor>> class stereotype Describes a process actor.
<<external world
class stereotype Describe entities from external world.
artifact>>
association
<<input>> Connects processes with input artifacts.
stereotype
association
<<output>> Connects process with output artifacts.
stereotype
association
<<link>> Connects structural asset with linked artifacts.
stereotype
Canonical Processes of Media Production
Our modeling framework defines a generic approach for modeling media production
processes, where actual modalities are described with UML models defined by extensions
explained in the previous section. We identify nine processes based on examination of existing
multimedia systems:
• premeditate,
• create,
• annotate,
• package,
• query,
• construct message,
• organize,
• publish, and
• distribute.
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