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The evaluator(s) attempts to come up
                          with a “success story” for each step in

                          the process. If she cannot come up with

                          one, she instead creates a “failure sto-

                          ry” and assesses why the user might

                          not accomplish the task based on the
         METHOD 3:  Cognitive Walkthrough
                          interface design. These insights are

                          then used to improve the usability of the
                          wayfinding signage.







                          Cognitive walkthroughs are used to

                          evaluate whether an system is

                          understandable and easy to learn based

                          on the user’s problem solving mental
                          operations, and can be particularly ef-

                          fective in situations where a person is

                          likely to be a first or one time user of the

                          system.
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