Page 39 - Demons & Dungeoneers! Dungeoneer's Survival Guide Cover
P. 39

Ghoul



        Strength Combat





                If you use luck points then remember

               to deduct it from the character sheet

                                                 each time.


                   The ghoul now has a strength of 2.



                        The mage muppet master has a

                                            strength of 2.


                      Unfortunately, she doesn’t have

                 anything to add her strength to the

                situation, yet she does have the staff

                    of hypnotize which shows you can

               deduct 3 from the ghoul’s attack roll.



                               Now for the attack roll.


                     The ghoul rolls a 4, but the staff

               deducts 3, so the ghoul ends up having

                 a 1. You add the 1 to his 2 makes 3 in

                                                      total.



                 The mage rolls a 3. You add the 3 to

                her 2 giving a total of 5 and she wins

                            the battle earning 5 points.






 38                                                     39
   34   35   36   37   38   39   40   41   42   43   44