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Media Innovation &
Game Research
At the Samsung Media Innovation Labora-
tory for Education, we research engaging
user-, learner- and player experiences
by developing and evaluating interactive
adaptive narratives, transformational and
serious games, storyworlds and motiva-
tional learning environments.
We develop tools for film-, TV- and ani-
mation productions and collaborate with
various external stakeholders to utilize
state-of-the-art real-time game- and me-
dia technologies for development on multiple platforms
such as smartphones, tablets, panorama screens, mixed One of the purposes of the SMILE Laboratory is to engage
reality displays and video walls. learners to become technical solution makers who utilize
and develop innovative real-time game- and media tech-
We host the Center for Applied Game Research’s Game nologies to address the challenges of a sustainable future.
Laboratory (SMILE) te, which aims to promote inter- The laboratory is supported by Samsung.
disciplinary applied game research across a variety of
research fields by connecting AAU researchers work- WEB: www.game.aau.dk
ing with the development, use and evaluation of games
and gamification.
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