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Media Innovation &
               Game Research
               At the Samsung Media Innovation Labora-
               tory for Education, we research engaging
               user-, learner- and player experiences
               by developing and evaluating interactive
               adaptive narratives, transformational and
               serious games, storyworlds and motiva-
               tional learning environments.

               We develop tools for film-, TV- and ani-
               mation productions and collaborate with
               various external stakeholders to utilize
               state-of-the-art real-time game- and me-
               dia technologies for development on multiple platforms
               such as smartphones, tablets, panorama screens, mixed   One of the purposes of the SMILE Laboratory is to engage
               reality displays and video walls.              learners to become technical solution makers who utilize
                                                              and develop innovative real-time game- and media tech-
               We host the Center for Applied Game Research’s Game   nologies to address the challenges of a sustainable future.
               Laboratory (SMILE) te, which aims to promote inter-  The laboratory is supported by Samsung. 
               disciplinary applied game research across a variety of
               research fields by connecting AAU researchers work-  WEB: www.game.aau.dk
               ing with the development, use and evaluation of games
               and gamification. 












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