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MAS TER’S EDUCATIONS
MEDIALOGY Project Example
In the Medialogy master’s education, students learn about Self-Overlapping Maze and Map Design
the science and technology behind groundbreaking inter- for Asymmetric Collaboration in Room-Scale
active digital systems, and they learn to develop computer Virtual Reality for Public Spaces
games, computer-generated 3D-graphics and interactive This thesis addresses two problems of public virtual real-
media products. ity (VR) setups found in cultural places such as museums
and libraries: the lack of walkable space due to the re-
Students gain a professional profile directed at both the stricted room-scale tracking area, and the head-mounted
Danish and international job market, and graduates from display technology providing a single-user experience. The
the education are known for their skills in designing and students proposed and evaluated a design for construct-
programming new, interactive media products and tools, for ing a naturally walkable self-overlapping maze and a
example, computer games, advanced digital user interfaces, map of the maze to facilitate asymmetric collaboration
or virtual reality experiences.. Evaluating complex media between the user wearing a head-mounted display and
systems on the basis of tests as well as evaluating technolo- by-standing participants close to the setup. The findings
gy in relation to user-oriented aspects are also competences can be used when designing self-overlapping architec-
that students gain from the Master’s education in Medialogy. tures for limited physical spaces and when facilitating
engaging, asymmetric experiences for
public VR setups.
Students: Denisa Skantarova, Sule
Serubugo, Nicolaj Evers
Supervisors: Martin Kraus
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