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MAS TER’S EDUCATIONS




               MEDIALOGY                                      Project Example
               In the Medialogy master’s education, students learn about   Self-Overlapping Maze and Map Design
               the science and technology behind groundbreaking inter-  for Asymmetric Collaboration in Room-Scale
               active digital systems, and they learn to develop computer   Virtual Reality for Public Spaces
               games, computer-generated 3D-graphics and interactive   This thesis addresses two problems of public virtual real-
               media products.                                ity (VR) setups found in cultural places such as museums
                                                              and libraries: the lack of walkable space due to the re-
               Students gain a professional profile directed at both the   stricted room-scale tracking area, and the head-mounted
               Danish and international job market, and graduates from   display technology providing a single-user experience. The
               the education are known for their skills in designing and   students proposed and evaluated a design for construct-
               programming new, interactive media products and tools, for   ing a naturally walkable self-overlapping maze and a
               example, computer games, advanced digital user interfaces,   map of the maze to facilitate asymmetric collaboration
               or virtual reality experiences.. Evaluating complex media   between the user wearing a head-mounted display and
               systems on the basis of tests as well as evaluating technolo-  by-standing participants close to the setup. The findings
               gy in relation to user-oriented aspects are also competences   can be used when designing self-overlapping architec-
               that students gain from the Master’s education in Medialogy.  tures for limited physical spaces and when facilitating
                                                                            engaging, asymmetric experiences for
                                                                            public VR setups.


                                                                            Students: Denisa Skantarova, Sule
                                                                            Serubugo, Nicolaj Evers
                                                                            Supervisors: Martin Kraus


















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