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SOUND AND MUSIC COMPUTING Annually, Denmark exports sound and music products
Graduates from the master’s education in Sound and for over €2 billion such as hearing aids, multimedia
Music Computing will become important players in productions, music equipment, communication technol-
the new information society. Through a combination of ogy, hi-fi equipment, games development and measuring
practice and theory in subjects such as data modelling, equipment, etc.
signal processing, pattern recognition, sound technology
and -perception, cognition and interactive systems, stu- Project Example
dents obtain a solid background in a fast-growing field. Superhuman Hearing - Virtual Prototyping
of Artificial Hearing
Directivity and gain in microphone array systems for
artificial hearing in hearing aids or hearable devices allow
users to acoustically enhance the information of a source
of interest that is usually positioned directly in front of
them. This feature is called acoustic beamforming, and
this project aimed to improve its user interactions with a
virtual prototyping approach in immersive virtual environ-
ments (VEs).
Providing superhuman hearing abilities in the form of
an acoustic beamformer guided by head movements
combined with an additional artificial beamformer control
results in statistically significant improvements in terms
of pairing time, suggesting the task-relevance of interact-
ing with multiple points of interests.
Students: Luis Viera
Supervisors: Michele Geronazzo, Stefania Serafin (AAU),
plus Jesper Udesen (GN resound)
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