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SOUND AND MUSIC COMPUTING                      Annually, Denmark exports sound and music products
               Graduates from the master’s education in Sound and   for over €2 billion such as hearing aids, multimedia
               Music Computing will become important players in   productions, music equipment, communication technol-
               the new information society. Through a combination of   ogy, hi-fi equipment, games development and measuring
               practice and theory in subjects such as data modelling,   equipment, etc.
               signal processing, pattern recognition, sound technology
               and -perception, cognition and interactive systems, stu-  Project Example
               dents obtain a solid background in a fast-growing field.   Superhuman Hearing - Virtual Prototyping
                                                              of Artificial Hearing
                                                              Directivity and gain in microphone array systems for
                                                              artificial hearing in hearing aids or hearable devices allow
                                                              users to acoustically enhance the information of a source
                                                              of interest that is usually positioned directly in front of
                                                              them. This feature is called acoustic beamforming, and
                                                              this project aimed to improve its user interactions with a
                                                              virtual prototyping approach in immersive virtual environ-
                                                              ments (VEs).

                                                              Providing superhuman hearing abilities in the form of
                                                              an acoustic beamformer guided by head movements
                                                              combined with an additional artificial beamformer control
                                                              results in statistically significant improvements in terms
                                                              of pairing time, suggesting the task-relevance of interact-
                                                              ing with multiple points of interests.
                                                              Students: Luis Viera
                                                              Supervisors: Michele Geronazzo, Stefania Serafin (AAU),
                                                              plus Jesper Udesen (GN resound)








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