Page 55 - PET 101 EBOOK
P. 55

3                     Q and A.















                                                                                   This game is super easy. The teacher



                                                                                   needs to do a Q and A session with the




                                                                                   students. Then, put points in every



                                                                                   question, and whoever that answers the




                                                                                   most of it will be the winner. But, to make



                                                                                   it more interesting, teachers can make



                                                                                   the losers do something that the winner




                                                                                   would love it. It's just for the sake of fun.



                                                                                   Cheers! By using this method, the




                                                                                   students will be more motivated to play



                                                                                    Yes or No?
                                                                                   the game while learning.













                                                              4














                                                                                    Now, this game is quite thrilling. The teacher




                                                                                    needs to play a quiz about identifying the main



                                                                                    idea and the supporting details with the



                                                                                    students, and the answer should be a simple yes




                                                                                    or no. But, it is not that easy because there would



                                                                                    be a plot twist. The students will have about 5 to




                                                                                    10 seconds to make their decision once they got



                                                                                    the question. If they answer it late or wrong,




                                                                                    there will be a punishment. However, make it a



                                                                                    fun penalty, so that they will not be upset about




                                                                                    it. The teacher needs to be more creative. For



                                                                                    example, the students that answered the wrong




                                                                                    answer will get hit by a toy hammer. By using this



                                                                                    method, the students would be having fun while



                                                                                    learning this topic.
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