Page 2 - Samurai Knight Fever
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Miniature rules for Japan’s Age of Battles 1550-1615 by Tod Kershner
                                                    Copyright July 2007

                   Unit compositions:  All units have 4 bases and are deployed with a two base front.  Both
                   ranks (bases) can fire and melee.  Cavalry is the only exception, it may deploy in line
                   with all 4 bases in the front rank.  There is no formation changing; the above formations
                   are set and may not be changed in a game.  The number of figures on each base is
                   irrelevant so virtually any mounting system will work.  Artillery units will have a crew of
                   3 or 4 gunners (the exact number does not matter since the gun is permanently abandoned
                   if it takes a hit or is charged).

                   There are 3 morale grades of units: ashigaru is the lowest, then samurai and at the top are
                   legendary samurai.

                   Each army should have a camp along their baseline.  Each army should have 3 mounted
                   leaders (daimyos); one each for the left wing, the right wing and the center.  A good
                   game can be played with each daimyo commanding 5 or 6 units.

                   Pre-battle set up:  place a screen between both sides and each player sets up
                   simultaneously.  Each army has a set-on of 18 inches to the front and no closer than 12
                   inches from either board edge (note that these are just suggestions and can be varied).


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  Tod Kershner (Order #29084026)
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